I am using Maya 4 to animate a human character walking along a tightrope.
I have been trying to use expressions to drive the deformation of the tightrope (polygon cylinder, joints and IK Spline handle, clusters). That is to say, the characters feet make the wire bend and sag.
I have encountered many problems with the characters feet sliding along the Z axis. Or the feet popping into place since I used constrain geometry to bind the feet to the wire when in the down-step.
I’ve been using Maya for about a month and if anybody has some ideas on how to accomplish the tightrope being controlled by the characters animation, it would be much appreciated. I know I could manually keyframe the wire to match the characters feet, but that seems a little archaic. I’d reaally like to see the process automated so the main focus could be giving a convincing character performance.
Thanks for you time and suggestions!