Maya 2106 Vray 32bit multi - tile displacement problem


Hi guys
I am having an issue with rendering displacement with the latest Vray and Maya 2016. I have 5 tiles and when I render my scene I can see that the negative values have been clipped. Have you come across something like this and what is the solution.


set the bounds by hand… try -20 and +20


Never mind guys
I found the solution. Here is the answer is somebody else experiences it:


Just saw your reply. Thanks! I just changed the negative one to -1 and it worked.
It seams vray needs special attention when it comes to multi-tile displacement. :slight_smile: