We just updated 1 license at work to 2018 as we have been using 2014 and 2015 up until now.
I’ve spent the last few days updating rigs and testing things out and unfortunately I’ve ran into so many problems that 2018 doesn’t seem worth it at all.
The biggest one I can’t find a good fix for is all the constraints on a rig stop working. I have a vehicle rig, so lots of parent constraints instead of skinClusters, which has a low res proxy version and a higher res version. These are connected to a “Proxy Visibility” control which simply changes the top groups visibility attribute.
If I animate with the proxy version and then change the visibility to the higher res version, it just gets left behind and none of the constraints work?
At this point if I save and reload it all works again, until I toggle the proxy attribute again and everything breaks.
I added back the legacy vewport and switching back to that also fixes it.
In fact the Legacy Viewport seems to work fine, but it is a lot slower than viewport 2.
Has anyone else had rigs break on them in 2018 and is there a good fix other than go back to maya 2014?