After some time of rendering with Blender Cycles, I decided to give Arnold a shot, since it’s integrated into Maya and also has a nice realtime preview.
What I fear though is this video from Blender Guru, where Andrew explains how Blender’s dynamic range is very bad by defulat and how filmic blender takes care of that. I can vouch that filmic blender really is an awesome tool. However, he also says that a lot of rendering engines get this colour management wrong.
I know about linear workflow, that I have to correct basically my coloured textures. But is that it? Is Arnold’s dynamic range fine, so will I still get blown out scenes even if I use linear workflow? Or what’s Arnold’s dynamic range compared to filmic blender’s?
Thanks in advance.