I’ve just got my new PC setup with 2 monitors, a NVIDIA GTX 980 and an Intel Core i7 6700K CPU (Both very slightly overclocked as well). Still, i’m experiencing these weird lag spikes/freezes for a couple of seconds when I click on objects in the viewport (the higher the polycount the more lag, especially with smoothed meshes). Selecting things from the outliner works great and even drag selecting the object starting from outside it usually works better. I’ve re-installed maya multiple times and I’ve even tried previous versions (as well as Maya 2015) and I had the same problem. I have the latest GPU drivers as well (364,72).
Starting to get desperate here, been troubleshooting for a very long time and can’t seem to get it to work. Any help would be highly appreciated!
Was able to solve this problem by using the OpenGL Core Profile instead of the default OpenGL profile under Setting -> Display, at the bottom under Viewport 2.0 render options. I think it might have been a compatibility issue with regular OpenGL and Windows 10 or perhaps my GPU drivers.
Going to leave this thread up as help if someone else is experiencing the same problem.