Hope this will help your workflow : )
http://www.pixelcg.com/blog/?p=767
Maya 2011 send to Mudbox Tip
CKPinson
#2
With the implementation of Ptex into Mud and Maya/3ds we might be finding a change in workflow, not the part that you mentioned- opening a maya file in Mud is pretty basic stuff- the way you have shown is just a shortcut to exporting the FBX- but has far as creating uvs goes.
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