I need somebody using a mac who has some knowledge of Maya fluids to do a test for me before I log a bug report for 2011. It appears to be just me who has the issue so Im lead to believe its actually Maya for mac rather than me but Im totally happy to be wrong of course.
Setup: Create a helix mesh and animate translate and rotate values over 100 frames within the scenes grid including the Y axis so you end up with animation within a cube shape.
Create a basic 3D fluid and scale it using the manipulator tool in all directions so that it encompasses your helix animation more-or-less. Set the resolution to about 30 and turn on ‘velocity draw’ to see the velocity.
Now select fluid and mesh together and go to fluid menu to ‘Emit from Object > surface’. The mesh is now a fluid emitter but now turn off all emission on all attributes. Further down is ‘Emission speed attributes’ turn this on using the ‘add’ method.
Increase ‘inherit velocity’ to 1 and decrease ‘normal speed’ to zero push play.
What should happen is that the animation from the mesh should transfer velocity vectors into the fluid in the direction it is traveling and spinning. You might want to reduce the velocity draw so you can see more easily.
What I am getting and considering to be a bug is that once play starts, the mesh emits a tonne of velocity downwards during the whole animation and this is wrong. If I mute all the animated channels, this downward velocity is still there. This does not appear to happen on a PC.
Can somebody confirm or deny on the mac please.



