Maya 2009 (is it enough to keep ppl happy?)


What’s New

Create breathtaking 3D with Autodesk® Maya® 2009 software. Ten years since its industry-redefining launch, Autodesk Maya software continues to push the envelope, with a feature-packed release. Addressing the increasingly difficult challenges faced today by everyone from one-man shops to chief technology officers managing a complex production pipeline, Maya 2009 delivers a host of new features and enhancements intended to maximize productivity, optimize workflows, and offer new creative possibilities for users in film, television, games, and design.

New Selection Paradigm
Powerful new selection features in Maya 2009—including true soft selection, and pre-selection highlighting—mean fewer mouse clicks, and less trial and error for common tasks.

Improved Modeling Workflow
Maya 2009 delivers intuitive, productive modeling enhancements, including symmetrical modeling with soft seams, a tweak mode for rapid modifications, and a new Merge Vertex feature that enables you to combine parts of a mesh.

Maya Assets
With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. Maya Assets enables you to encapsulate a set of nodes into a container so that they can be treated as if they were a single node from a user’s perspective (selected attributes of interest from the contained nodes can be published to the container). This new feature also supports customized and user-specific views, flexible referencing, and the creation of customized libraries.

Animation Layering
A powerful new animation layering paradigm, built on technology from Autodesk® MotionBuilder® software, gives you more flexibility as you nondestructively create and edit animation. This toolset works with any attribute: animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.

Maya nParticles
Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and “blobby” hardware display, preset rendering, and dynamic behaviors.

Maya Muscle
Maya 2009 includes the comprehensive Maya Muscle software, which helps you create life-like muscle and skin motion. This toolset allows you to direct muscle and skin behavior precisely, with secondary motion, collisions, wrinkles, sliding, and stickiness.

UV Layout Enhancements
The ability to preserve UVs (when making modeling edits after the fact) as well as new UV unfolding and layout options —including an interactive mode—can increase your productivity by streamlining the otherwise time-consuming task of creating optimal texture coordinates.

Render Proxy
A new Render Proxy feature in mental ray® enables you to replace scene elements with a simple low-resolution mesh, and only load the pre-translated data when required for rendering.

RenderPass Enhancements
A completely updated Render Pass feature set provides precise control over render output, making it easier to optimize integration with compositing packages such as Autodesk® Toxik™ software.


its certainly more than enough to keep me going, i just wish i could see the live stream from siggraph.


all promising new features; however, until it goes on the platinum website all the following comments are pure speculation:
keep it clean people, tap gloves…ready…


oh wow Maya 2009 is already upon us, i could have sworn i just bought 2008 the other day lol. Well some of those new things in 2009 look promising, they sure make me like what’s new in 2009 but nothing that makes me say “oh wow i really need that!”


sounds promising, I’d love to see some video demos of the new features. Anyone know when this ships out?


Slightly more details more specifically on nParticles (finally some pouring liquids!)


and the hypershade speed?..a new thumbnalization? or shader preview mode?
what about the lost icons?

im not trolling…im just wondering and all are just valid questions as the others on the forum.

actually im testing the best 3d app interfaces on the world ( cinema 4d and houdini )

the GUI matters!


Nobody mentioned a shipping date during the demos. Everybody seemed o be really eager to get at the open bar :wink:


From what I read here (, Maya 2009 will be available in october.


Wow, the price for unlimited went down a couple grand too. That’s helpful considering I was about to buy another seat. Looks like Subscription dropped too, wonder if I get a pro-rated refund for the rest of the year.


I look forward to seeing it in action…I noticed looking through the detailed list that words like “multi-threading” is popping up more.
IPR is now abbreviation of Interactive Photorealistic Render (wasn’t it Preview earlier…?) seems like AD have worked under the hood more on this release.

But I’m still cautious…want to see it.

Being a OS X user some times I note that the system req. have changed, they’ve dropped the G-processors and only support OS X from 10.5.2, which looks like they’ve done some overhauling of the OS X version, not 64-bit still (which is understandable)


Looking forward to try the nParticles and the new render passes.


At last, after years of many demands they’ve put animation layering. That’s great news for me…


So wait, can someone just clarify for me this…You cannot run Maya on a Mac without it having an intel processor??? =(
So i m gonna need a new computer? :cry: to use maya 2009 that is


yes as far as it seems from the system requirements.
sounds good to me :slight_smile:


jerk! >:P lol jk
well i guess it was only a matter of time…I just wish I had the cash to upgrade to a newer Mac =( I was really looking forward to trying nparticles and stuff :drool:


Yeah thats gunna burn me as well, might have to get a PC afterall…(and the room fell completely silent).


ok that is pretty cool :smiley: I am assuming that will be for the unlimited version only??


I looked at the system requirements, and it looks like they have ditched the 32bit version on Maya for linux (only being 64bit). I like that, hopefully it will mean that 2009 will be in better shape than what 2008 was. And also nice to see that they are supporting Fedora 8.

[ from the autodesk site ]


The 32-bit version of Autodesk® Maya® 2009 software is supported on any of the following operating systems:

* Microsoft® Windows Vista® Business operating system (SP1 or higher)
* Microsoft® Windows® XP Professional operating system (SP2 or higher)
* Apple® Mac OS® X 10.5.2 operating system or higher 

The 64-bit version of Maya 2009 software is supported on any of the following operating systems:

* Microsoft Windows Vista Business (SP1 or higher)
* Microsoft Windows XP x64 Edition (SP2 or higher)
* Red Hat® Enterprise Linux® 4.0 WS operating system (U6)
* Fedora™ 8 operating system


The 32-bit version of Autodesk® Maya® 2009 software is supported on any of the following operating systems:

  * Microsoft® Windows Vista® Business operating system (SP1 or higher)
  * Microsoft® Windows® XP Professional operating system (SP2 or higher)
  * Apple® Mac OS® X 10.5.2 operating system or higher 

Do you have to have Vista Buisness or can you have Vista Home Premuim SP1 to use Maya 2009?? If Maya 2009 only runs on Buisness and not the Home that would be lame becasue 2008 can . . … . just wondering =)