I like how u solved the citsycape and flooded it with water, that is pretty darn cool decision) Now the water should be more integrated in the shot, more cast shadows on it and stuff like parked boats should help)
Overall it is going to a great place, a lot more work ahead, but you are getting there, man) Keeep going) Push it)
Hah… I’d much rather prefer if it was a lot less work ahead, considering the amount of time I’ve spent on it so far%))
Although most of the time was the experimentation. And as the result I flooded the city not only with water but with lots of details that I find hard to keep up with ^^’
Really glad that you guys help me out with tracking those down.
You shouldn’t be envy - refs gives great results. Especially in terms of photorealism. Unless you are extremely good at 3D (I’m not… yet ) it’s hard to achieve it that way. But if you would like to add 3D to your arsenal (if not for the whole scene, then at least to render some elements)… I don’t want to fall in endless debates which software is “the best of all”, but I could recommend (from my experience) Blender. It’s free (really amazing that such a great tool is free) and very powerfull. For some it seems to be not to intuitive at the start but go beyond start is worth the effort. And there’s many knowledge to grab in the infinite web :).
Well, I poked around Maya and C4D for quite a while, I’d much prefer the latter, but most of the studios as far as I know, use the former =)
Blender is more complicated in terms of free\paid video-materials you can find on the Internet. For example for setting up the projections for MP workflow or certain render-engines.
And for now I’ve decided to have my 2D skills on a decent level first)
Thanks for cheering me up, Felipe!)
Unfortunately nowadays it is more of a requirement than one’s preference)
Sure you can choose not to go into that too much, but there always be people who will, and they will be able to do more)
So yeah, I do prefer starting with 2D and Photoshop techniques, but at the same time keep in mind that I’ll have to include 3D in my work someday, and the sooner the better =)
I agree with you regarding C4D, it is much more intuitive to use than Maya, but you’re right regarding more studios using Maya.
I used Maya for years then decided to use C4D for a while, then went back to Maya because of that reason.
You don’t really need to know how to set up photorealistic renders, although this isn’t a bad thing, but being able to quickly project some photo textures over simple geometry to achieve the same result is what matte painting is all about.
I would stick with Maya, Nuke and Photoshop as your core software, check out https://www.mp4fm.com by Garrett Fry, it’s a great knowledge resource for what you need to know in terms of skillsets.
Yup you are right, in this industry the more you know, the better. Unfortunately, there are so many packages out there its tough to know them all. I cant say much about C4D or blender but Maya is good choice. I invested in a few months on Digital Tutors when i was starting out. Its a good start and pretty cheap