hi friends my rough concept WIP is here for Age of Destruction ,dis time destroy the city its very interesting subject …lets play it .
thank u.

May 2015 -Ashok kumar Dass
While it looks awesome, I don’t think that building in the middle can stay up like this with a gigantic whole in its centre?!?
Thank u Milan for ur feedback .its right logic .i did not notice that view of building .
Now i have correct dis concept is below here…if any feed back its could very helpful to me

thank u
http://www.ashokconcept.com/
Nice work so far, the amount of destruction you have going on is cool. First I would like to echo what Milan pointed out about the giant hole in one of your buildings. While it does look cool, there’s no way it would be able to support itself under all that weight without some heavy duty beams going through it (which even then might not be enough for that). So I would either add some major support inside of the building or remove the hole altogether because it’s not very realistic/believable right now.
I would also pay closer attention to your scaling and perspective. The cars seem too small in relation to their surroundings and the vanishing points for buildings to the far right seem off.
Hi mate
Of all the entries so far, I think this has the best sense of scale.
Having said that - to me, it looks far too ‘painted’.
As an illustration, or a book-cover, this is fantastic.
But comp’ing real people walking around doing all the acting stuff? Well, this would seem like an illo, not a photo-real backdrop.
It’s something about the tones, to me it has lost the photo realism.
I agree with Richard regarding the sense of scale, it does have a grand feeling, but I also agree on his point of the illustrative look, I think this is because of the bloom, grade and atmospherics.
The lighting and grade in your first WIP were more realistic. I do like the sky you have chosen, but it appears to be closer to late afternoon or early evening, whereas the light direction in the plate is closer to midday.
I would kill the bloom in the background, add a very light even layer of haze to sell the distance instead of thick bright tone.
Texture wise though, the buildings you have chosen fit very well and the destruction is nicely done.
thank u guys for all comments…and feedback,
hi Richard and Andrew i agree with but its not final project WIP its just a rough concept Wip .
final WIP will be coming soon.
thank you
http://www.ashokconcept.com/
hi guys here is my another WIP.
any feedback for more develop my DMP…
thank you

ashok kumar dass
http://www.ashokconcept.com/
hi all friends another WIP is here .In WIP i have add some element and recomposing some lights.
if any feed back then put a comments as your visual.

thank you
ashok kumar dass
http://www.ashokconcept.com/
Hi friends dis is my last WIP is here .I think i have reach my last stage .
If any suggestion for more develop my work plse tel me .

Thank You
http://www.ashokconcept.com/
Hallo Friends my final work is here.And thanks for comments and feed back all of cg society member and participate artist in DMP mini challenge

If You want to see more detail work …please Visit my cg society portfolio
http://ashokconcept.cgsociety.org
Thank You
http://www.ashokconcept.com/
Nice work on the destruction, but there is dappling on the left building and nothing that would produce that dappling on the right, it needs a look at. I like the damage on the buildings.