Very nice, dont know if you are aware of it,
but on you nr. 3 picture (from the top) your chair seat texture is a little stroked, plus the leg of the table go directly threw the seat of the chair.
but otherwise it looks very good.
Very nice, dont know if you are aware of it,
but on you nr. 3 picture (from the top) your chair seat texture is a little stroked, plus the leg of the table go directly threw the seat of the chair.
but otherwise it looks very good.
Very nice. Kinda grainy though(especially the 1st render still) but nevertheless it’s still fascinating what maxwell can do for us.
Thank god that the new beta version is much more accurate and less time consuming.
The “daylight” kitchen may be a tad too grainy, but the nighttime below it is exactly how a camera would interpret that scene. Quite amazing render, actually. I could swear I was looking at picture in most of those renders. Then again, if you photographed the daytime kitchen using 100 ASA film chances are it would have that kind of grain.
Be careful regarding complaints about grain. So many 3D artists fail to include grain in what are supposed to be photo-realistic renders. You can’t fault them for not having experience in photography. But, if you’re trying to make your scene look like it was photographed with a camera, then grain is your friend.
If you have any doubts about grain, take some of your family pictures and blow them up to the size of the pictures at the beginning of this thread. Looky-there, it’s grain. 
I might add that the grain you see in all the images hasn’t been done in post but is a maxwell specific issue. If you let it render for a longer time the grain disappears. (maxwell will render as long as you want it, or you specify a desired sampling value. The image appears somewhat grainy at sampling level 1 but the grain gets weaker with every new sampling level reached. Though it might take an enormous time to get from sampling level 20 to 21 for example.
I thought that might be the case. The grain more closely resembles Photoshop’s noise filter then the RGB grain from photographs. Though it’s still somewhat effective acting as a sort of grain to bring that “photo” look to it.
I look forward to purchasing Maxwell one day. It’s re-creation of photo-realistic lighting is unmatched from anything else I’ve seen to date.
I tried to recreate a flashlit scene with maxwell but I couldn’t do it. As far as I know I cannot use any MAX lights since the illumination is taken care by maxwell itself through the “Environment” rollout.
hi man realy u r number one for me keep working like this u r the king in this site
This is incredible, man. Great work.
I’m pretty new to this but this is exactly the kinda 3D projects I’m looking into. Not-too-complicated modelling. Photo-realistic shots.
Any tutorial? Any other resources available? Thought process before/during you did all that?
Oh,my god,your image looks like photos~~
can you send me you kicth’s model~I want to rending it~
Thank you~
That is some of the best lighting I have ever seen! The night shots are absolutely incredible!! I thought I had the lighitng thing down pretty wel until I saw these, now I feel like a total newbie!!! 
wat does it mean?? mean all that pic below not a reference shot? omg, thats porposely make us confusing… AMAZING work!!!
Well…let me put it like this…if the night renders were original photos I’d puke on them…those spot on over exposured flashes just makes me wanna bang my head into a wall - but accomplishing those “cheap” lighting effects with 3DS max is a whole different thing…sometimes perfect isn’t the only way to go appearently…awesome work - keep it up!
OMG!! none of then was a reference shot?? thats awesome… u purposely make it look like camera shot n try to confuse us??? U DID IT!!!
AMAZING work!!! keep it on!!
Absolutley nice work! These are really some of the best/realistic renders i’ve ever seen in my entire life. I can’t say it enough - very nice work!
Just great!