no its not. same slow editor performance when animating, i just tested the demo on my characters. its not the rigging or the expressions (c4d is handling that task pretty well), its the way c4d handles a “nurbed” mesh that is being deformed i.m.o… i agree that this issue should be fixed first, nle-animation should be standard anyway these days.
yup, I gat scared you’d get upset about that. But that wouldn’t be possible for adult and responsibility people! ^^
I’m so happy you did it. Plus all the rest of the news on r11 obviously…
Congrats on all that work, for us user it’s simply an awesome news like ever before!
Even more better days are comming
Thank to you guys !
I can not comment on possible future decisions or offers. For the time beeing only the OS X and Windows versions of CINEMA 4D are available to normal customers.
Seems to be a very bold release by Maxon and a great step in the right direction. I can see the PRMan support and Projection Man getting looked at in studios where Cinema4D was previously not even evaluated for use.
NLA Clips and Layers after watching the NLA Clip Mixing/Blending video on Cineversity. If you haven’t seen the video check it out. I was very much loving the workflow in that video I can see a lot of animators coming over from some other packages to dig into that great non destructive workflow and t’s very easy to use.
Bodypaint certainly has wide spread use everywhere all ready but I tell you
nothing could make me happier then the full support for photoshop brushes in it.
As simple as it may be the Doodle tool looks like it will get a lot of use from animators and those making visual notes when passing files back and forth. Deffinately handy. I know I’ll certainly be using it regularly, my dry erase markers are going to get retired.
Hi just to add to what srek has already posted (I’m a MAXON developer who is also and was previously a plugin dev). I’d say that Cinema’s public C++ API is one of it’s strongest points, it’s extremely deep, complete and modern, is fully extensible and is the same tool that we use to write the application and it’s modules (so you get the same tools we get at MAXON to write with). It’s a very complete environment/os which when adhered to makes it very easy to write cross platform code.
On top of this you get free dev support at plugincafe.com and we’ve just completed our first US Developer Kitchen, basically a meet of MAXON core developers and management with people developing tools for C4D, studios, plugin devs etc where we’re able to take feedback and give direct technical support even going as far as helping write custom code with these developers for their tools and help them make sure their tools work with the new R11 platform.
Basically MAXON is very keen to help developers, TD’s and studios get whatever it is they want out of our toolset and allow them to create pretty much any tool they need or could think of as easily as possible.
Same here. I have only managed about 5 hours work today (and that’s pushing it) with clients waiting and a deadline tomorrow. I am hooked on the demo. The doodle tool, the new NLA tools and the renderer are soaking up all my time.
Ah, one more question (i could try myself, but I’m a bit busy today), are cgfx shaders with passes supported in the viewport ? ie for shadows, DOF and lens distortions ?
Best is to ask these question in the CINEMA 4D-specific subforum. There’s a lot more visitors overthere that might be able to answer. There’s only a few C4D-users that visit this thread.
I just purchased 10.5 last month, and I heard a rumor that if you bought 10.5 in July or later, you can get v11 for free. Could a MAXON rep confirm/deny this for me? Thanks!