Hi, i thought it would be fun to see if it would be possible to create a cloud tank in MaxLiquid. Here’s the article that aprked my interest:
So I’ve setup the 2 emitters used for the water in the tank, bottom = salt water top = normal water, with different densities. Next created a small spere emitter in the middle,added some small velocity to simulate the injection of paint and …bingo it sims!
Except not really.
The sim looks ok, as the 2 water emitters remain top/bottom but the paint just wasn’t what i was expecting:
It just creates a blob as it expands. My theory is that it will not work because i can’t have different behaving fluids in 1 sim. Every emitter has to share the water preset rather than the paint/ink you would want to use for a cloud tank.
Has anyone had a go at creating this yet? Any ideas what i could try next?