Max9 mental ray shader thread?


#112

Tis’ still moving waay too slowly for my taste…but I’m keeping hope that progress will happen soon.


#113

If you hadn’t check yet, www.mymentalray.com might end up being the best place for the material library


#114

Jeff, what your settings for the 100% white material?


#115

It was using some jpg’s that I made in Photoshop for the diffuse color, reflectivity mask, and bump (text area).

But if you wanted to just use a color, I’d probably start with the default settings on the A&D material. Change the diffuse color to white (or almost pure white). Set the reflectivity to 0.3 and the 0 deg. refl. amount to 0.1…and that should be close.


#116

Any news of this topic?


#117

'fraid not! I’m still waiting on the host to find time to work with me on the project…I’ll fire off an email to my primary contact. If I don’t see some signs of life by the end of next week then I think it’ll be time to search for another host.


#118

Well progress on the website was made (yaaay!), so it shouldn’t be too much longer before it’s ready to go. :thumbsup:


#119

Sounds like good things are happening!
Jeff how are you figuring this site will position itself
with the ‘mymentalray’ one getting up and running?
Just as a materials only repository/sharing resource or
more general MR as that site is?

Regards
Bri


#120

Hey Brian,

The folks I’m working with are mainly creating a material repository, however there is a decent sized forum there already. I don’t think this repository will affect the mymentalray site. It’ll just be another option for people to browse…and I honestly figure the mymentalray site will really start to blossom once they get their material section up and running! They have such a great looking site, you just know the material section is going to be amazing too. :buttrock:


#121

Sounds very cool. You can never have too many choices. :applause:

Regards
Bri


#122

Anything new in the horizon or a permanent link this glory ? :smiley:


#123

Anybody have any thoughts on how to make a terry cloth shader ?

thanks


#124

Any updates? Really looking forward to this…


#125

These A&D settings may get you close:
Roughness = 0.65
Reflectivity = 0.5
Glossiness = 0.125
(Highlights & FG only mode enabled)
then add a fairly rough bump or displacement map.

No news for me to post…other than it’s still in the works from what I hear.


#126

Hy,everyone,i’m new to the site and i’m new to the randering stuff…i’m working in architecture and i used maxwell …but is too slow…and i got verry impresed by mental ray 3.5…a site with materials it’s a dream man…if it gonna happen i will build you a statue man…:))…keep the good work!!!


#127

Any news on this?


#128

THANKS JEFF … a good starting point !


#129

Hi, some great looking textures and test scenes here. Looking forward to the website going live. Just a question to Jeff about the glass renders:

Are you using a standard MR dialectric material or a custom shader (A&D?) ? Also, what kind of settings are you using?

keep up the great work!


#130

I’d really like to learn how to create a great looking aluminium shader using A&D. Haven’t really been able to get what I want by modifying the A&D Chrome Shader.


#131

Hi guys,

I haven’t used mental ray since max 6 - so a lot has changed from the looks of it so i’m still catching up. I wonder if anyone knows how to get a good felt effect with mental ray. I don’t really want to use a plugin like fur.

Also found this link for felt based render
I don’t really know what they use to render