Hey guys I sure hope you can save my skin. I have been animating in max and exporting the animations to maya via filmbox. The problem is the z axis in max and maya are different in max its up and down and in maya its forward to back, Therefore when i export the animations its flipping them, therefore becoming useless to the game. Is there a way to change the axis and save my animations. If i dont figure this out i have to start from scratch and rig and animate in maya which i dont want to do.
you guys are great