max to silo workflow



I have a few questions.

first off, when I bring a mesh from MAX9 into silo, if there are any UVW seams on the mesh, then silo will delete the polygons on the mesh. So I’ve been doing a planar map on the mesh, to remove any seems and then sculpting in silo.

So then I take the sculpted mesh into max and use skinwrap modifier to bind the sculpt to the lowpoly. that part works great.

Does anyone know how to use the UVWs from the lowpoly mesh for the hipoly sculpt?



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