max has history node ?


#1

i select one polygon and after assigning three bevel effect .
can i go to the send bevel effect to ajust it setting even go to the
first time bevel effect setting .

i know maya can do just in teh channel box and in the input history node
but did not know if max can do this
thank you very much


#2

All you have to do is add bevel modifiers. So select your object, go to the modifier roll out , and add the bevels you want. That way you can change them as you like.


#3

No it doesnt have a construction history as you have in maya houdini or XSI. If you wanted to work this way in max you’d have to add on an edit mesh or poly operator for each of the
edits that you wanted to do. Even with this you wont have the same dial in control you have with the others. The face extrude modifier is the nearest this to this but you’ll have to put some kind of selection operator before it like mesh select or edit mesh / poly.

If you use the edit mesh modifier it doesnt save information about every single point move or extrude / bevel / connect command.


#4

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