ok, correct me if I’m missing somethings, but here are my wishes
Character generation: The character node was a grate start, maybe more tools in this vein? An auto-character generator, with a professional setup, possibly in different flavours for certain tasks. Ideally this tool would creat a proxy bone setup during generation that would allow you to pose the character within your mesh, so you could easily set the arms to the correct length etc. When finished you would hit GENERATE and it would create the rig, with appropriate IK, rotation locks, and animation helpers. Due to standardistion of this rig, it could also come with GUI generators for fingers (would create a macro-script), and also with tools to copy animation from one limb to another (like character studio). Actually maybe that could be an extension of the character node… Of course people will always want more with this system, but it would be a great fast start…
Sticky Viewport labels: the toolstips you see when you hover over an object, but always visible. turned on and off in object properties.
Node based material editor in addition to medit. Medit is fine for most materials, but a schematic would be usedull for some hardcore materials. (I’ll post my mockup later today)
A bias for connect, i.e. where at its start and end does it connect the two edges, as seen in XSI
A real layer system as seen in other apps. Allowing easy management of layers, and the layers having usefull properties for them. i.e. renderable, non renderable, hidden, frozen, frozen locked (unfreeze all does not unfreeze objects set as frozem locked), same goes for hide in fact. Also all commands in the layers system should be held in a config file, so you can go in and replace functionality with other renderers (i.e. Brazil/Vray/FR/MR). Allowing custom render layer setups etc
A scene explorer, as seen as outliner in Maya and explorer in XSI…
A util script for the texture baker, allowing for instance baking quality based on a viewpoint. Uses a gizmo like an omni light, objects closer to the gizmo center get higher res baked textures than those farther away…
better control for shadow maps, i.e the ability to render out and re-use shadows, plus omni lights having six shadows (one for each direction) allowing controll of each directions shadow (on off, quality)
The tape helpers measure distance should be useable by scripts/expressions
Scripted controllers should execute during interaction, not just when there is a timelime change (XSI does this)
Much more comprehesive echoing of commands to the maxscript listener. By far th best way to learn maxscript, also a great way to see real maxscript command syntax. At the momment, there are just too many features which have no outpunt here. Also when executed for the output not to go to the same window as the command.
A more sensible expression editor GUI i.e. a long expression window etc
More work on opening max up as much as possible to scripting, great work so far, more of the same please (big time)
anyway, enough for now