When you’ve got a preview window open working on a material, and you’re working on, say, a noise map, why is the scale of the ‘noise’ size so vastly different than when it is applied to an object in max and rendered?
An example: I’ve applied a standard material with a noise map (noise size = 1) to a sphere. in the first image, you see the preview window for the material as I work on it. The noise scale is so small that it’s hard to see what I’m working on. In the second image you see the render sphere with the size 1 noise on a 12 inch sphere. Quite different.
Just wondering why this happens – or if there’s a way to make the preview window show a different scale.