Today I decided that I needed to finaly get a handle on the material system in EI but everywhere I turn I’m confused. I’m trying to create a material library contained in a project final combined with the “Cube Scene” that was created and available for download from the repository on the EI web site (http://www.eitechnologygroup.com/wiki/Special:Files/).
As far as I can tell, I can’t successfully predict how a material will actually behave once applied to my model. When I apply various shaders and materials, to the “Cube Scene” described above, in order to create a desired material for use in a scene, say grass, that when I apply it to a scene that is 20000 units wide that the scaling is all over the place. In fact, it appears as though I have to make the materials more dense the bigger the model I apply them to. I would be chasing my tail if I had to do a preview render every time I applied a material to a model just to get the scaling right for the model. Sometimes I use up to 10 different shaders etc which all have to be scaled up to get it to the right scale! Is there a method to predicting the results?
Some help in understanding this would be greatly appreciated.
I am also participating in the CG Society lighting challenges, my attempts at them you can see on the below link
Neon & Chrome
http://www.gooddesign.com.au/Carpark_Project_7.jpg
http://www.gooddesign.com.au/Carpark_Project_8.jpg
Christmas
http://www.gooddesign.com.au/Christmas_project_1.jpg
buggsy