Material Problem after exporting to .obj



Im working on a game with Unity3D and do my models in Silo.
I stared with a box, cutted it and extruded. After exporting to .obj that happened:
Picture: click here

It is not a problem with unity. I had the same problem with .obj files made in silo in other game engines, too. And if i reopen the .obj with silo it looks all fine.

Did i do anything wrong?


I found it out myself.
For anyone having this problem in the future:

Rename the objects in your scene so they all have a different name or else objects with the same name will get merged when exporting or something like that.


Do what I do (although I dont use Unity Free because of its limitations).

Model and export it to blender. Then you can tweak it further. See if that helps.


I figured it out myself, for everyone having this problem and found this thread:

It seems that all objects with the same name in the silo scene get merged to a single object in the .obj file. I renamed all objects so they have unique names and it fixed my problem.


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.