Material Frequency to Material ID with mesher


#1

When I use mesher to capture a flow of particles, the IDs change such that the same material applied to the mesher object does not appear the same as in the Material Frequency Op. I used the same percentages for each ID and the same seed number… but all the colors shift on the mesher… anyone know why this is?

edit, I should clarify that I tried applying a Material by Element mod and set the IDs and seed the same.

I can get it to work on a simple flow but I was having trouble on a more complex flow earlier… I’ll probably find my user error. too tired.


#2

I can reproduce your error, it seems to be coming from the MaterialByElement modifier. I’m guessing it’s using element IDs as opposed to particle IDs for assigning the randomly picked material ID.

The Material Frequency operator applies just fine to a Mesher, why do you need a MaterialByElement modifier in addition?


#3

Ha yeah, I figured that out. I don’t need it. It was force of habit. I didn’t have the show in viewport option of the frequency op checked. That would have made it obvious. Thanks for the reply though.


#4

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