I am currently attemping my first vray material creation. And I am looking for some pointers.
See below my recreation attempt of a coconut wood bowl material.
See below my reference image.
I cannot seem to recreate the deep ‘scratches’ on the shader. I dont want to use geometry to create the ‘scratch crevices’ as it will limit me to which mesh I can apply the shader too.
Close up image of 'scratches ’ below.
I have tried to use a normal map but It looks extremly fake.
Any help on how to create scratches in a vray shader would be greatly appriciated.
I understand this is my first attempt at creating a material and I am new to vray, so maybe I have bit of more than I can chew :argh:
Aaron
p.s If anyone on here has enrolled in Grant Waricks Mastering CGI course and knows of a dedicated forum to where the MCGI community gather, than please can you point me in the right direction.