Master Zap skinplus problem >


#1

Hi All ,

i use 3ds max 2009 64 bit 

 i have problems with Master Zap's skin shader -  SSS Skinplus 

[http://mentalraytips.blogspot.com/2008/04/beauty-isnt-only-skin-deep-combining.html](http://mentalraytips.blogspot.com/2008/04/beauty-isnt-only-skin-deep-combining.html)


I cant seem to make this work in max...

I downloaded the SSS Fast  Skin+, Then I made a Blend and put the fast SSS+ in the Material 1 slot  and a Arch & Design material in Material 2 slot, but the SSS material isnt doing its thing... 

am I doing something wrong?

here is example :

the sceen

Skinplus only :

Blend material - Skinplus + Arch & Design :

Thanks


#2

Unfortunately, it seems that using blend material breaks the skinplus sss, I’ve encountered it as well. The composite material doesn’t seem to work either. I think your best bet is clever usage of maps to control where the scattering should be visible - skinplus has most of the controls of the Arch&Design shader, so you can get the reflections that way. That’s the whole point of skinplus - the default sss shader lacks those controls, hence the need of ‘combining’ them. Skinplus is already ‘combined’.


#3

Thanks azazel


#4

Yes, using “Blend” breaks the connection between the lightmapping shader in Skin+ and the material node by putting the “Blend” node in between.

This is exactly why the Skin+ exists - to be able to combine an A&D material with the SSS shaders.

The only way to make the mix you want (two A&D materials and an SSS shader) would be to make a new phenomena like skin+, something like a “skin+two” :slight_smile:

/Z


#5

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