Thank you for all your feedback! I hadn’t expected so many people to see this image and post comments so quickly, otherwise I would have checked more often and responded individually as the appeared! Thanks a lot to Falconking, R Feurhuber, dvd_master, eyepeefreely, lowkey, gpepper, dixit 13, syb3r, Amilton Diesel, Kramerica, Ali_3dartist, and finally, Plaguelord! And now, onto specifics…
Falconking, I’ll post some wires when I’m at work, in about 2 hours. The ones I have here aren’t the final thing.
R Feurhuber, thanks, man- sounds exactly like what a friend of mine would say :)!
dvd_master, Thanks for the comments, but I have to agree with Lowkey’s comments (by the way, thanks for the defense! hehe). If anything, Maya lends itself to hand-crafted work more than anything else. Aside from paintFx, which can be pretty much used with just the presets, it’s no Poser or Bryce. But anyway, I don’t think that that was the intent of the message, so it’s cool.
Eyepeefreely (great nick, BTW) your comments were all very good. If you look at my M&S thread, you’ll see that I struggled somewhat with the head of the boy. It might still be a bit large, but at this point it’s a blendshape, so I can experiment. The legs of the demon really are either frog-like or rabbit-like, when you see the whole creature it makes sense. But in the end the way that they were cropped does look a bit odd. I might also try something like elongate his torso to push them back or even delete them, even because his serratus and intercostals look pretty cool, and you can’t even see them with the legs in front. I could tone the light in the middle a bit, sure. The only point on which I disagree with you is the doorway. For me, it does a couple of things for the picture: 1) gives it some breathing room, with the area in the back contrasting with the amount of detail in the front. It would probably look pretty cramped if that weren’t the case. And 2) there’s a mirroring effect going on- two exits, so to speak: one in the actual world, to the left, and another (the tunnel) in the escapist imaginary world, into the subconscious, to the right. Two choices, in contrast with each other. I like that idea. It looked too empty before the rug, but I thought that the rug fixed that.
Gpepper- I DID post the image :). Hence the title of the post. http://www.cgtalk.com/showthread.php?t=238340&highlight=dvelasco
However, I entered in the last 10 days, so a lot of people didn’t see it or its progression.
dixit13 & Kramerica- yeah, the face of the kid is another thing that I was going to play around with. In the end, I was going to do a couple of things that I didn’t have time to do- change his expression, texture the back of the beast, and pose the creature’s hands in a way that they were around the boy. Well, I had to prioritize… The rigging of the beast got messed up because of one polygon,so I gave that up. And in the end, the pose of the beast worked well with the smoke effect, so I was happy with that. The boy ended up ambiguous, but I convinced myself that that worked, too. I’ll revisit that probably today or tomorrow. No rush ;).
Plaguelord- as I said, I ended up out of time to do the bump map on the back of the creature. I think that that is hurting the image, it’s one of my priorities.
But one question- if this is a forum for finished work, but you get good suggestions (not only good reviews), do you keep “finishing it”, or do I move this to WIP? I’d rather not, as I submitted this to the M&S as finished ;).