Hey Vincent,
You have a nice image going, I almost chose something very similar to this, going with something a little different than this though. I like the compostition of the image , great job so far.
Master and Servant 3D Entry: vincent delannoy
I agree, the composition on this is awesome. The way the cross builds a frame around the character like that is very aesthetic.
Dr.Evil
Nice Idea, I will try like this. I don’t know yet where exactly I could place the helmet. Right or left side? I’m going to look at this this evening
mmoir
I just had a look at it: Nice! I like it. And I wish I had your texturing skills. Unfortunately, I am very bad at texturing.
Alan Daniels: Thanks. I’ll try to keep the picture getting better and better by not scapping everything with awfull textures 
I think I’m going to harden the main light a bit, just to have some nice speculars on the steel 
My first test of shader: the chainmail
I admit it is not perfect, but it is really the first time I can do such a nice texture. Il really gives me the will to go further.
hey im back:) i really like your new camera angle, it works very well. … good work
the texture is looking good, but it needs some work, especially if your going to be seeing a lose up of it in the final image.
hope to see some more updates, and a smoothed version of the man.
Eh, thanks. I just went on your thread, and I love your idea.
I agree on the fact that the texture will need a lot of tweaking, but this is a good start, I still have to add dirt on the chainmail.
I’ve been able to launch a render this night with everything smoothed, and my chainmail texture. Well, I am really happy with it: My first hand painted texture works quite well.
Next step: the dress. Then I will have to work on the church itself, I think.
I will add dirt only at the end. So there will be a clean and a dirty version of the scene
I think I’ll have to add some folds on the left arm. Here, it looks much too straight.
Maybe move the helmet a little, To make it catch a bit more light.
The main light is a bit too hard now, I will lower it.
I will also turn the hand to make the back of it face more the camera. It is supposed to be a wounded hand, an so it should be totaly relaxed.
I’m open to any other comment
I like the camera angle but I think your templar need a lot of work yet.
Since the moment it is a wip I know you could make a lot of improvements.
Hey Vincent ,
One other comment on your image so far. It looks like the knight is almost holding onto a railing of some sort. The Sword is balanced to perfectly, I think the handle should be tilted slightly up. Also I think the hand should bend down at the wrist to show the weight of the sword. Good job so far.
I moved a bit the helmet and added some color to the light. It’s supposed to happen late in the afternoon.
thanks for your comments, it motivates me to go further and finish this piece (the first piece I would finish one !!)
Zethriel: Thanks. Yes, the knight could be much better. But all I’ll do is add hair and some folds on the chainmail. As I don’t have a good computer, this scene with just some few polys is already quite long to render. As there is almost no texture. So I’ll have to tweak a lot to cheat on details.
The folds I’ll add will be around the shoulder.
The uv mapping is really bad for the moment. I’ll have to do that too.
… Arglll, will I have time to do that?
mmoir: right, I didn’t think about that. I’ll have to modify this, and thinks about on which side the sword will be. It will stay almost balanced, not perfectly, but not far form the right balance.
Well, I told you I am terrific at textures. It is going to take some time to have something nice :-).
I have tweked the lights a bit, but I’m not happy with the result, so I’ll come back to the previous version, with more energy in the environnment lighting
That’s an excellent idea. Hopefully I’m not out of bounds here, but as a suggestion, I’d say you want at least enough light to make out the background clearly, as well as the front of the Knight (for now, there’s a pretty heavy stripe of shadow down the middle of him). One small point light in front of him would do the trick.
Also, what’s the final color scheme you’re going for? Blues and greys, as in your test render shots? Or are you ultimately going to go for warmer colors?
i like where this is heading…couple of comments…the foot seems like it needs some work possibly a peice of armor or something being that the way the light is hitting it…it is giving it is own framing making it a point of interest…i would work the hwlmet or possible try some more designs…its saying tin can to me as apposed to richoiusness or holyness not sure if oyur going for a common soldier or a uniqie style…so i would say push it more toward poor avarage or high ornate soldier(does that make sense) its sort of middle of the road tight now…i think it would bring more of an emotional impact one way or another…although i really like the lighting…i would try making the light a bit smaller giving it more of that divine light effect with some volume and blurred shadows (just alittle blurring)…other than that lovin it…keep hoinj
robb
Thanks everybody for your comments.
I just moved to Germany, that is why I couldn’t post anymore. Fewer hours work here, so I should have more time to work on this. BUT the work computer is terrible. integrated graphic card, you know. So I am not really able to continue: on wings, I can’t even see the selected edges, I would have to work blindfolded. As a result, I won’t work on this until I get a computer with a real graphics card.
If somebody wants the scene to continue it, I can provide it. Just put what he has done in this thread, or notify me of its usage.
Cheers and see you in a couple weeks or month, I don’t know
Please do continue when you get the opportunity!
I enjoyed seeing how all this was coming along, and would like to see the final result. Even if the CG Challenge threads are closed by then, you could post it over in the “Finished Work: 3D Stills” forum.
Good luck on your move!
Thanks.
I will continue in the wip section, hopping to get an award when the piece is finished 
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