Nice idea and the progresses you are posting are really good ,I’ll be watching this thread.
Master and Servant 3D Entry: vincent delannoy
very very very cool idea:thumbsup: youve got some very good ligthing ideas, but i think you may need to tweak it a little before the final image, there is something ther that is missing that i cant put a finger on. . . . .
also, the modelling looks very good, but i saw one thing that looked a little weird and that was the nose, you have some weird topology on the edges of the nose,where the nose curls around and makes the hole for the nostril… .
good luck with the rest of the contest
Thanks for the help.
I do agree with you, there is something strange in the picture. Maybe by turning the camera, or cheating a little, I could make the cross aligned with the border of the picture.
I’ll try to modify the nose this evening, try to see what is wrong with it. It hatge doing noses, they are not square :-).
I’m sorry not to comment your threads, folks, but I don’t have internet all day long, and I have no computer (using the one from my company). So it is a bit difficult for me to see what happens on other threads
Hello there, you have a very interesting concept and your models looks great, I especially like how you worked on his facial features. Also I like the light set-up that you are going for very much. You might want to re-submit your images though since for the challenge you will need to upload them to CGTalk, just go to Submit Entry and log in with your username and password. ![]()
Matt
I changed the camera a bit. This way, the cross is not biased too much, and there is a better view on tyhe knight.
I will move the camera just a bit closer in order to leave more space to the knight and have the cross only in the corner.
Hey! thats my first idea! I thought doing the same thing, but later i changed my mind. So… Good luck!
iSurg: Hehe. I hope we will both be a bit lucky on this challenge. Thanks
Gra7: Thank you. In 5 minutes, I post a new version with the camera slightly moved forward
Ok, I update the camera. I don’t know how, but the light moved a bit. I prefered how it was just before: aligned with the sword. In the props added: chairs and the helmet.
awesome composition. Just a thought… Mabey place his helmet at his feet… to give the sense that mabey he’s just on his way in or out of battle and took a short pause to give thanks or pray for protection… just a thought…
Hey Vincent,
You have a nice image going, I almost chose something very similar to this, going with something a little different than this though. I like the compostition of the image , great job so far.
I agree, the composition on this is awesome. The way the cross builds a frame around the character like that is very aesthetic.
Dr.Evil
Nice Idea, I will try like this. I don’t know yet where exactly I could place the helmet. Right or left side? I’m going to look at this this evening
mmoir
I just had a look at it: Nice! I like it. And I wish I had your texturing skills. Unfortunately, I am very bad at texturing.
Alan Daniels: Thanks. I’ll try to keep the picture getting better and better by not scapping everything with awfull textures 
I think I’m going to harden the main light a bit, just to have some nice speculars on the steel 
My first test of shader: the chainmail
I admit it is not perfect, but it is really the first time I can do such a nice texture. Il really gives me the will to go further.
hey im back:) i really like your new camera angle, it works very well. … good work
the texture is looking good, but it needs some work, especially if your going to be seeing a lose up of it in the final image.
hope to see some more updates, and a smoothed version of the man.
Eh, thanks. I just went on your thread, and I love your idea.
I agree on the fact that the texture will need a lot of tweaking, but this is a good start, I still have to add dirt on the chainmail.
I’ve been able to launch a render this night with everything smoothed, and my chainmail texture. Well, I am really happy with it: My first hand painted texture works quite well.
Next step: the dress. Then I will have to work on the church itself, I think.
I will add dirt only at the end. So there will be a clean and a dirty version of the scene
I think I’ll have to add some folds on the left arm. Here, it looks much too straight.
Maybe move the helmet a little, To make it catch a bit more light.
The main light is a bit too hard now, I will lower it.
I will also turn the hand to make the back of it face more the camera. It is supposed to be a wounded hand, an so it should be totaly relaxed.
I’m open to any other comment
I like the camera angle but I think your templar need a lot of work yet.
Since the moment it is a wip I know you could make a lot of improvements.



