Master and Servant 3D Entry: vincent delannoy


#1

vincent delannoy has entered the Master and Servant 3D.

Challenge Page

Latest Update: Texturing: texture: next step

Well, I told you I am terrific at textures. It is going to take some time to have something nice :-).
I have tweked the lights a bit, but I’m not happy with the result, so I’ll come back to the previous version, with more energy in the environnment lighting


#2

Woups, an error on the first reply, I’m quite good, today :slight_smile:


#3

Actually, I’ve already been able to work on it a little. But I won’t post the design and research drawings: I don’t have a scanner.
I’m not sure I will be able to go to the end, but here is the idea: a templar knight, comming back from a “pacification” mission, offers his weapon to his god in a church. The templar will be severly wounded.
I don’t have a big computer, and only wings to model. I think I will try Blender for the textures.
So dont expect me to add any detail to the not visible parts.
I’ve done some parts of it:

and how I plan to set up the scene:


#4

I’ve just made a test with the composition, with some lighting test.
I think I’m going to keep something like this.
I’ve added both hands, a shoe (the other shoe is hidden).
There has been some problems for the import fram wings to blender, so some details don’t appear.
Next step: the textures, and add some props (chairs in the church, his helmet on one of these chairs), and then I’ll have to think about the hair and how to do them.


#5

Nice idea and the progresses you are posting are really good ,I’ll be watching this thread.


#6

very very very cool idea:thumbsup: youve got some very good ligthing ideas, but i think you may need to tweak it a little before the final image, there is something ther that is missing that i cant put a finger on. . . . .

also, the modelling looks very good, but i saw one thing that looked a little weird and that was the nose, you have some weird topology on the edges of the nose,where the nose curls around and makes the hole for the nostril… .

good luck with the rest of the contest


#7

Thanks for the help.
I do agree with you, there is something strange in the picture. Maybe by turning the camera, or cheating a little, I could make the cross aligned with the border of the picture.
I’ll try to modify the nose this evening, try to see what is wrong with it. It hatge doing noses, they are not square :-).

I’m sorry not to comment your threads, folks, but I don’t have internet all day long, and I have no computer (using the one from my company). So it is a bit difficult for me to see what happens on other threads


#8

Hello there, you have a very interesting concept and your models looks great, I especially like how you worked on his facial features. Also I like the light set-up that you are going for very much. You might want to re-submit your images though since for the challenge you will need to upload them to CGTalk, just go to Submit Entry and log in with your username and password. :thumbsup:

Matt


#9

I changed the camera a bit. This way, the cross is not biased too much, and there is a better view on tyhe knight.
I will move the camera just a bit closer in order to leave more space to the knight and have the cross only in the corner.


#10

Hey! thats my first idea! I thought doing the same thing, but later i changed my mind. So… Good luck!


#11

great pose and camera…

waiting to see more ! c ya !


#12

iSurg: Hehe. I hope we will both be a bit lucky on this challenge. Thanks

Gra7: Thank you. In 5 minutes, I post a new version with the camera slightly moved forward


#13

Ok, I update the camera. I don’t know how, but the light moved a bit. I prefered how it was just before: aligned with the sword. In the props added: chairs and the helmet.


#14

awesome composition. Just a thought… Mabey place his helmet at his feet… to give the sense that mabey he’s just on his way in or out of battle and took a short pause to give thanks or pray for protection… just a thought…


#15

Hey Vincent,
You have a nice image going, I almost chose something very similar to this, going with something a little different than this though. I like the compostition of the image , great job so far.


#16

I agree, the composition on this is awesome. The way the cross builds a frame around the character like that is very aesthetic.


#17

Dr.Evil
Nice Idea, I will try like this. I don’t know yet where exactly I could place the helmet. Right or left side? I’m going to look at this this evening
mmoir
I just had a look at it: Nice! I like it. And I wish I had your texturing skills. Unfortunately, I am very bad at texturing.
Alan Daniels: Thanks. I’ll try to keep the picture getting better and better by not scapping everything with awfull textures :slight_smile:

I think I’m going to harden the main light a bit, just to have some nice speculars on the steel :slight_smile:


#18

My first test of shader: the chainmail
I admit it is not perfect, but it is really the first time I can do such a nice texture. Il really gives me the will to go further.


#19

hey im back:) i really like your new camera angle, it works very well. … good work
the texture is looking good, but it needs some work, especially if your going to be seeing a lose up of it in the final image.

hope to see some more updates, and a smoothed version of the man.


#20

Eh, thanks. I just went on your thread, and I love your idea.
I agree on the fact that the texture will need a lot of tweaking, but this is a good start, I still have to add dirt on the chainmail.