Well today I had an “aha” moment. It’s finally making sense, UV mapping, Photoshop textureing and a bit of sub surface scattering. I’ll redo th all the above add some hair and sunglasses then complete the space patrol uniform. After that I think I can speed up the process.
Master and Servant 3D Entry: Tim Formica
hey Tim
Well …
Can u give us a full view of the uvmapped head ?
It’ll be better to judge the quality of your work.
ALso, …
Why is there a so big difference between the top of the head and the eye/nose/mouth part ?
cheers
Johan
Thanks Johan,
This is my very first UV map, I was so exited that I could do it that I posted it. I know it needs a lot of work. I also used Manuel’s SSS script.
As to the proportions, I rotoscoped the head so the proportions are accurate. I think it’s the UV map that is off and it is giving the wierd perspective.
I’ll try and do a complete mapping tonight and post it.
Tim for a first attempt it is not really bad :), maybe the map needs some little more bump.
Also an AO render would be great i think 
And to conclude the eyes seems to be too toonish and not PR to me but anyway :applause:
cu Tim
Johan,
You are correct about the eyes, it was a simple texture that I had. I’m not too concerned about them because I am adding sunglasses.
I’m presently working on the skin - uv mapping etc.
I’ll try AO on the next render.
Thanks
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