Master and Servant 3D Entry: Tim Formica


#3

Waiting 4 something interesting dude… :slight_smile:


#4

Thanks for the response. I’m still thinking about what to do.


#5

Well, this is my first attempt at a challenge,

Here’s the narrative, pictures to follow later. I’ll be sketching this weekend.

Two teen brothers in their hotrod space spacecar have just been pulled over by a C.H.P Officer (Celestial Highway Patrol) Tommy (The Ticket) Sailor. With a look of despair on their faces as this is the third time that they have been cited for exceeding the Stellar Highway Speed and they may lose their vehicle this time, worse yet they’ll have to explain this to their father
C.H.P. Chief Commander (No nonsense) Corona.

Officer Sailor (with a stern look on his face) is lecturing the teens about flying safety while pointing to his interstellar radar scanner showing the speed at which he clocked them at. .0001253 Parsecs.


#6

Welcome to the cotest!! You’ll see that we are all cool guys and we like to help each other.
I’m curious to see how you will materialise your concept. Show some sketches! Keep on dude!!:thumbsup:


#7

pBarrelas

Thanks for the support! I’ve discovered that I seem to learn quicker and better when I have a challenge or goal so I’m really looking forward to doing this. I only hope that I can keep up with the pace of this challenge. CG is is a love and not an income so my day job is a first priority.

I’m not much of a sketch artist so I hope your not too disapointed when you see my drawings. I tend to think things out better as I build them in CG.


#8

Hey Tim, don’t worry about not beeing a sketcher, just show your ideas and that’s fine by us and the jury!!


#9

Here’s my first rough sketch of Tommy the Ticket. To follow , teenagers, police and teen’s cars


#10

You’re supposed to upload your images using the link CG Challenges gave you when you sign in for this challenge.
Try this: http://www.cgnetworks.com/challenge/masterandservant/
On the left panel, you see a tab named submit entry, there you’ll upload your images, from diferent milestones.
Hope this helped you!!


#11

Quick sketch of C.H.P Officer character


#12

Damn Fuzz! I know what you mean about the day job thing, Im in the same boat. I hope you can finish or at least get some more skillz along the way!

Good luck to ya

L.


#13

Thanx Lebroba.


#14

Here’s Tommy ticket in the rough. Lots of clean up to do, All suggestions are extremely appreciated. I keep getting these dam poles and I’m not sure how to fix it.

http://www.imagehosting.us/imagehosting/showimg.jpg/?id=355005


#15

Bad pixel day, I need to come back to this later, need a diversion.


#16

Current Tommy the Ticket, gonna work on the ears next. I gave it a quick procedural texture just to get a feel of how it’ll look.

C&C’s greatly appreciated

btw - this is the first head that I have completed.


#17

greeting for building your first head. you can still refine it. give him better structure. fixing the stretching in the mouth corners and shaping better the eye area. the nostril is too thin. good luck with the ear modeling. keep it up :slight_smile:


#18

smaddl,

Wow, Thanks for quick response and the C&C.

Yea I’m having a tough time with the lips, no matter what I do they keep coming out flat. I’ll post a wire later, perhaps you could make a suggestion or two. I think that once I get the three character’s heads finished the rest of the scene will go a bit quicker and a lot less frustrating. At least that’s what I 'm hoping for. Still to come lighting and textures which are a new frontier for me… this is all very exciting though.


#19

I just can’t seem to get the lips & eyes correct. I’d greatly appreciate your suggestions!


#20

I completely re-did the model. Added some sub surf scattering for the skin, adjusted the lighting and added Ambient Occlusion. I’m not happy with the lips, a bit more tweeking to do on them. The eyes will be covered with sunglasses so I’m not too worried about them. Next to work on, the space uniform and helmut.

I’m not sure if anyone is following this thread anymore, but if you happen to read this I’d greatly appreciate some feedback!

Tim


#21

Well today I had an “aha” moment. It’s finally making sense, UV mapping, Photoshop textureing and a bit of sub surface scattering. I’ll redo th all the above add some hair and sunglasses then complete the space patrol uniform. After that I think I can speed up the process.


#22

hey Tim

Well …

Can u give us a full view of the uvmapped head ?
It’ll be better to judge the quality of your work.

ALso, …

Why is there a so big difference between the top of the head and the eye/nose/mouth part ?

cheers

Johan