Master and Servant 3D Entry: Santiago Calle


#1

Santiago Calle has entered the Master and Servant 3D.

Challenge Page

Latest Update: Lighting: first test

Hi, this is a first test at composing the characters with some ligth on it, I’m kind of insatisfied but couldn’t pinpoint it yet. any suggestions are appreciated.


#2

My idea so far is to depict a mistress walking among submissive followers and to show domination trough the pose and expression. i migth want to have a third link in the power chain that is more a representation of greed, pain and lusciusness representing the basic instinct as a pupeteer of the mistress.
I like this high contrast stile typical of a Frank miller’s comic sin city and i migth try to go for that kind of aesthetics. I migth want to use a character i was developing for a friend and was cut up from his animation. I’m thinking of cartoony like characters for this one. comments welcome.


#3

Hi Santiago, I’m looking forward to see how you translate this style in 3d. The sketch is cool! :thumbsup:


#4

Hi, the submissive ones are actually women boounded in some kind of latex cover.
please don’t call me chovinist, i just love women and how they look :slight_smile:
It also has a test material on it for the latex, maybe when i get more details it will show better.
See you later!


#5

This is the character I was working in. I will have to correct a lot of details and generate a whole new wardrobe.
the thread with the progress is here (it just have a couple of images and only one reply but…):


#6

Cool concept, and I’m diggin the character work so far! Keep it up and good luck!


#7

The sketch is great, simple elegant idea. I like it lots!


#8

Beautiful girl :wink: good luck !


#9

Hi, so far this is the progress on the “servant model”. i want to get long limbs to give it an eerie feeling. thanx for the replyes


#10

Hi, so far this is the progress on the “servant model”. i want to get long limbs to give it an eerie feeling. thanx for the replyes


#11

Sorry for that double post, any idea how to delete it?


#12

This is how the model looks so far in the latex text material. anybody knows how to make it look more latexy?


#13

Sorry about all those wrong postings, i feel like an amateur.


#14

Hi, I’ve been working on the initial texturing of the latex by creating a bump map for the wrinkles, but somehow the texture seems pixelated in the render, it’s kind o’ weird because it’s only in some parts of the body. does anybody know a good solution? thanks!


#15

I don’t know what to tell you about the texturing, besides it maybe trying to remap the section in your UV editor.

Looking really! I’m a little disturbed though trying to figure out how she is supposed to breath.

Keep it up dude!


#16

I really like the style of your figure, elegant, clean and so cartoonish :applause:
congrats

:wip:
jdd


#17

wow cool model… i dont know what is happend there…

sorry !
waiting to see more ! c ya !


#18

do not use bump for making wrinkles, modelise it, it would be better ^^

If you absolutely want to texture for it, use a higher resolution map and let it in PSD format ( if you use photoshop ) dont convert in JPG.

Good luck :bounce:


#19

nice looking shader of latex! and the sewing is cool also


#20

Thanks for the help neilox, i will try the psd map and the remmaping (as dmonk says) first and if it doesn’t work i’ll get to model some of the wrinkles, the thing is i want to keep the geometry pretty simple so I can skin it easy.
jddog, obrigado! i really want to keep this cartoonish look all the way to the end, somehow I think it add a weird contrast between the theme and the representation.
I’m still not sure how to make her breathe tough, maube just a couple of holes in the nostrils or a series of holes in the mouth, I still have to try them.
I’ll be away for a couple of days but I just want to put this to practice and get some adance in the other models.
Thanks everyone. :slight_smile: