Nice modelling and going well dude!
Give more updates soon! ![]()
Master and Servant 3D Entry: Piotr Staszkiewicz
jddog: Glad you like it.
Kid Mesh: I think that ZBrush must have 3 and 4 points polygons (because he using subdivide algorithm) but I wasn’t trying to put object with 5 points polygons and more, mayby I try this when I find some time and will have acess to ZBrush (now I don’t have). When I was saying that mesh topology is not so important I mean that you can sculpt evrything even from box if you divide it many times. But of course when topology is good you don’t have to divide so many times and you can have object with not so lot of polygons.
Neeno: Thank you dude!
Ravendsg: I try post update as soon as possible.
Hey
I admire your work and see that I must keep practising to do things quicker and better.
I like your concept and still look forward to your progress. Thanks for help 
hi ps.pl… good work :)!..i looked at the hands and it seems the palm is shorter compared to the fingers! … comparing to human anatomy:)!..anyway great modeling
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Hey Piotr, comming along nicely, excellent method for folliaje of your trees, you should post a quick tutorial, it looks amazing, Great job, keep it up man, waiting for more!
KryHoo: Thank you my friend.
3dRaven: Update is comming but not today.
||) |V| |^| : Thank you. I hope you post some crits 
yunisirees: Thank you, anatomy is not my strong side but I hope learn it little in this challange.
Climax: Glad you like it. I posted leaves tutorial on page 2 this thread, but if you want more just ask.
waiting for a new fresh and great update ps.pl, some houers you can find,i hope.
see you mate and
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Finally I can post something.
Sorry Alex and evryone for delay in update. Now I’m going in so many directions, it is hard to post something now.
I decided to add more characters: creatures of the forest - tree people, this is early stage of modeling and inventing.
Creatures based little on Mignola style.
Good start on the forest people…try and give them maybe different head configurations…like different branches…hope you get what I mean
hi. nice little forest man. but those eyes don’t fit too well. he looks like an alien rather than some forest guy. moreover I think you could break the symmetry and make them look more random.
I like the little guy! I really dig how he has those cut-off stumps as eyes. It’d be cool to leave it like that – have them actually be these sightless protrusions coming from his skull.
I’m interested to see him textured!
hheheh! great little guy! He made me really laugh:thumbsup: I’m not sure if he fits to the mood of the picture, I think that it’ll depend on his texture, so I’ll wait for that with my opinion.
3dRaven: I want give about 4 tree people, evry one will be different.
grooshka: I hope when I start sculpting in ZBrush will be all right, but is nice idea to break symmetry
kattkieru: I’m glad you like it.
arturro: Thank you. I hope that when I sculpt him in ZBrush will be more fit to picture.
alex.h. : Thank you mate.
I have a very busy week, and not a lot of time. Probably next weeks will be worst (mayby I get job in game industry :). I hope end this picture on time.
good Zbrushing again, now the trees really look great, wish i had ZB:sad: , anyway, keep up the great work
Wow, amazing detail on the tree branches. It’s looking very organic and realistic, and it will look awesome with some texture and lighting. Nice designs on your forest creature character also, can’t wait to see it finished.

