Master and Servant 3D Entry: Patrick Blades


#18

Good points Rizob, it was just a quick sketch, nothing finalized, but i’ll definately take into account what you’ve said. I think it might be possible to get away with a deltoid if it were quite far forward perhaps, and with some stretched skin around where the pec folds over the bicep. I’ll experiment anyway, thanks
I’ve got to remodel these still:D

Also the master might look a little like this, just tryig to visualize it…
http://img243.echo.cx/img243/823/concept7sn.jpg


#19

nice model! I agree with rizob , if you will go four arm , i think maybe you move the lower pair up a bit ,
more update!!:thumbsup:


#20

Those two above me are right i think, moving the arm up a bit would look better…and i think also to the back…they look spawned out of hit belly now…better to spawn the arms out of his sides/back…the rest looks just stunning.:applause:

jim,

http://www.cgtalk.com/showthread.php?t=228027


#21

Nice anatomy skills :). I like it, good work man :slight_smile:


#22

Impressive realism and credibility in the shape of your model.

keep updating, good luck !

pe@ce.


#23

This is still Wip (servant head), I might change the ears, i’m not sure and I decided to give him a more alien appearance.


#24

that’s what i call heavy mesh haha, looking top notch, keep it coming :thumbsup:


#25

I like ears and nose :slight_smile: Nice design.


#26

aww thats beatiful…i usually dont post unless i have a crit …but really had to say it…vey well done…great volumes…if i had any crit it would be that the wire is alittle more dense than i would want to work with but no biggie. and the zygomatic arch seem just barely too pronounced based on the rest of the form(just bing picky). very very nice
really looking forward to this
robb


#27

I just thought i’d show the basemesh and where i’m going with the body. Next i’ll redraw some of the topology and re-model it all…the zb sculpt is just a guide

thanks for comments


#28

ahh cool quick question too… do you draw the topology in silo then use what youve already done is zbrush as a displacement in whatever prog or rezbrush it at that point?
tx
robb


#29

Rizob - nah I don’t do that at the moment, I usually just use the zb sculpt as a guide and draw topology on it, which usually is pretty simple or insufficient so it takes alot of normal edgcraft to get it back to a decent level. After the entire model is done I will probably just rezbrush it then create the displacement from that.
thanks


#30

Hey man, really liking your latest work and this is no exception. Great design and topology, the neck alone will make me rethink it on all of my models. Pretty heavy mesh I’d say but whatever works of course, sounds like an interesting way of working.

Keep it up.


#31

hmm, to be honest, I liked your rough zbrush head alot more then the one you modeled


#32

some very nice modelling.

but i wonder - and i mean i can think of a few reasons myself - But why use topology for a still - i think you could plan your pose… incorporate the pose to your base mesh and use zbrush to sculpt details to it that you could displace. Would save time i reckon.


#33

Because I plan on using it on my demoreel, even if I don’t finish the challenge…

Evil- sorry you don’t like it, I wanted it to seem more alien but i’ll try and improve it.


#34

The sadness of the face, and the hollow looking eyesockets really do it for me, it would be cool if you could try and add those features to the alien face, especially the hollow looking eyesockets. just experiment with it. Your already my favorite out of this whole challenge and I am a hard to please guy (art wise). your alien face looks to abe atm, the eye’s bulging out of their sockets, heavy lids. also, damn those cheakbones ruled in the zbrushed one. he looked alot more victemized then he does in his alien look.

Hope I helped a bit, and good luck in the challenge, I think we can all expect great things from your hands


#35

scary concept :wink: and nice modeling skills! look forward to see more


#36

Totally WIP, lower body is very rough, lots to be fixed and done. and still no baron in his chest :slight_smile:

Evil - thanks alot :slight_smile: really good crits…

thanks


#37

Hey patrick, I’ve already told you, I liked a lot your model.

As a personal taste, if you back to the face and work on some areas so as to avoid some hard “edges” it would be great. I mean the folds could be more smooth, moving some points here and there you’ll get a much more organic feeling.

But that’s my opinion.

I’ll save every image you put in here :smiley:

cheers