Great modeling ! I like your style very much !![]()
Update update !:bounce:
Master and Servant 3D Entry: Patrick Blades
ok love what your doin here…comment or two…ive played with four armed characters for a while and i find a little dilema…the shoulder of the lower arm wouldnt look like a shoulder…being there is no collar bone…the shoulder is a breaking joint but if it were lower on the body it could not be a breaking joint…it would have to be like a t-rex arm or something…the clincher is people will think its wrong if it does not look like human anatomy living by the old rule that if its an arm there needs to be the correct human anatomy for an arm or people wont relate or think its broke…this is something ive toiled with a few times…just thought i wouyld mention it…and see if you come up with anything cool…also i would set the second pair more to the front or back. it seems like that would be more correct…
this is bieng functionally picky but it seems youve got the skills and some expirimentation of muscles could go along way…otherwise nice work
robb
Good points Rizob, it was just a quick sketch, nothing finalized, but i’ll definately take into account what you’ve said. I think it might be possible to get away with a deltoid if it were quite far forward perhaps, and with some stretched skin around where the pec folds over the bicep. I’ll experiment anyway, thanks
I’ve got to remodel these still:D
Also the master might look a little like this, just tryig to visualize it…
http://img243.echo.cx/img243/823/concept7sn.jpg
nice model! I agree with rizob , if you will go four arm , i think maybe you move the lower pair up a bit ,
more update!!![]()
Those two above me are right i think, moving the arm up a bit would look better…and i think also to the back…they look spawned out of hit belly now…better to spawn the arms out of his sides/back…the rest looks just stunning.:applause:
jim,
This is still Wip (servant head), I might change the ears, i’m not sure and I decided to give him a more alien appearance.
aww thats beatiful…i usually dont post unless i have a crit …but really had to say it…vey well done…great volumes…if i had any crit it would be that the wire is alittle more dense than i would want to work with but no biggie. and the zygomatic arch seem just barely too pronounced based on the rest of the form(just bing picky). very very nice
really looking forward to this
robb
I just thought i’d show the basemesh and where i’m going with the body. Next i’ll redraw some of the topology and re-model it all…the zb sculpt is just a guide
thanks for comments
ahh cool quick question too… do you draw the topology in silo then use what youve already done is zbrush as a displacement in whatever prog or rezbrush it at that point?
tx
robb
Rizob - nah I don’t do that at the moment, I usually just use the zb sculpt as a guide and draw topology on it, which usually is pretty simple or insufficient so it takes alot of normal edgcraft to get it back to a decent level. After the entire model is done I will probably just rezbrush it then create the displacement from that.
thanks
Hey man, really liking your latest work and this is no exception. Great design and topology, the neck alone will make me rethink it on all of my models. Pretty heavy mesh I’d say but whatever works of course, sounds like an interesting way of working.
Keep it up.
some very nice modelling.
but i wonder - and i mean i can think of a few reasons myself - But why use topology for a still - i think you could plan your pose… incorporate the pose to your base mesh and use zbrush to sculpt details to it that you could displace. Would save time i reckon.
Because I plan on using it on my demoreel, even if I don’t finish the challenge…
Evil- sorry you don’t like it, I wanted it to seem more alien but i’ll try and improve it.


