Master and Servant 3D Entry: Korhan Gunsor


#61

…and now here is the rest of the body of master, the Tenant in She-form…Hands and feet remained, I shall return to them after modelling the body of MAZZAKRATOR the master’s monster, the servant indeed!!!


#62

Yeah, I think the character is sinister…and seducing!!! Enough for an evil master, he heh he!!!


#63

This isn’t exactly a comment… but a something that sort of sticks out;

When we were watching this silly comedy with my wife, that had a guy dressed up as a woman, she had said “Thats the funny part about guys putting oranges to imitate breasts… They always have them too high up”.
She had a point! Since then I noticed that many of the unsuccessful cross-dresses would have the breasts at the hight of a males nipples.

Your’s is naturally not the case. But the breasts seem to be evolved a bit high, though infact the figure would suggest us to expect more what hanging ones.

The reason I had you read through the story with my wife is, that it was a simple little story that really helped me alot with my breasts that day on. Well not really my own… more what my model’s. Oh boy… am I making a mess.

Well in any case, your thread is going very well. In normal circumstances I would actually comment on the dropped mandibula and her squared features. But they look too much like your first sketch, and I presume that it was what you were going for.

I’ll just sit back and enjoy the show you are putting here. Things are evolving very well!

Black


#64

Thanks for your good words and the suggestion about the place of the breasts…Well, in the mid of modeling progress, I saw that breasts are a little high indeed…But I didn’t need make a change because the position of the arms will be V-shape in a manner of saying “Rise Mazzakrator, rise!!!” as in the sketch posted…Breasts position changes to a bit upward…I modelled the body totally by edge extrusion and for the breasts I used paint tool of edit poly…And I scaled for the correct proportions of the image in my mind…Maybe I have to use a reference drawing for the correct proportions…


#65

Heeeyy, this is very first time of preparing a skin of me just down below…

:eek::eek::eek:


#66

I first tried with a bitmap for the skin, but I saw I can create the same pattern with only mix, smoke, noise and shellac procedural maps…


#67

Here’s the skin material created by me…Adjusting the parameters took quite much time; 2 hrs…I think fall/off is necessary for more reality…


#68

Here are the results…Yes fall/off is necessary, for semi-transparency of the skin…Shellac isn’t enough…Click to enlarge to 1280x1024, pleeeease!!!:smiley:


#69

hey Korhan,

the concept seems to be intresting and l realy like the womans model a lot. dont know but she seems to me sexy too heheh. l keep an eye on the progress . keep on
Ýzmir’e selam, bol þans :slight_smile:


#70

Wow how many work here… that’s look interesting… :wip: go for it, will show what’s happend on next updates…

jdd


#71

Good Luck bro

izmir de ne çok yetenek varmış be kardeşim heheh


#72

Korhan, your texture looks fantastic to be done with a procedural! The tone and even her underglow matches your character.

One thing is the way it is a bit uniform… no irreularities.
Though I am not sure how much it would be worth the trouble since she is going to be having her robe on her.

Once again; compliments on the textures!

Black


#73

looking good… great progress… i can understand why you dont want to spend too much time on her textures, shes going to be wearing a robe which is ok… at least you did what you could… looking great dude… lets see more!!


#74

Hey, at last fall off map is added to self-illumination slot of base material of shellac…Enjoy!!!


#75

Here’s another view…I think skin material is finished!!!


#76

With fall-off, the skin has gained more life I think…Because translucency of real skin is tried to be given…Waiting for your comments…


#77

akin: [color=White]Akin thanks for your support!!! glad to hear that you found the model sexy:)…Visited your website also, well-done sketches in fantastic art and comics!!!
jddog: Thanks for your good words!!! I try to update as much as I can do here, at times left from the job…
Firestorms: Çok Saol yaf!!! Izmir Izmir güzel Izmir!!!
BlackDidThis: Glad to hear that such a pro like you liked my textures…And very glad that you follow my challenge very closely, and trying to realize every point of my concept…The meaning of irregularity changes according to your vision…I think I caught enough irregularity in my models which makes them look a bit natural…
[/color]Neeno: [color=White]Hi!!! Neeno, hear from such a talented young guy is good also…You never miss a word to question …Yeah I don’t want to spend so many time for textures, but not for the reason that you say, for the reason that I haven’t long time…
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#78

Wow J++ Dragon, been a lurkin here regularly and just wanted to say that I really dig how it’s all coming along:thumbsup:
Love the angle on that last shot too


#79

You should probably reverse the bump map on that skin shader and scale down whatever procedural it uses. Right now it looks kinda’ like a skin condition.


#80

DaddyMack: [color=White]Thanks a lot!!! Ja, great angle, lol…Want to focus to show the largest smooth skin part …
ChrisThatGuy: Hey, the character is very excited, so the skin must be shaggy:

Tenant:
“Hey I have summoned a demon and it made all over me get GOOOOSE bumps!!!”
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