Master and Servant 3D Entry: Korhan Gunsor


#21

Thanks for all of your support!!!
Orion77, the 3d model and the scene can be developed through several ways, starting from low polygon to high on computer or working just on the paper till it is decided what the scene exactly is and what the models will exactly look like… The ways can vary as 2D scaning the drawn facades or 3d scaning of an actor or a clay model etc. etc. But to me working on the paper at first then passing to the computer is the best way because I can feel it better on paper especially while lusting for a new idea for the initial processes of a project…

And for your askin’ how about the 2d competition, yes you are right I should have also entered to 2d competition since I am more experienced in 2d, but I don’t have enough time for both…And for 3d, I think this will be a great opportunity for me to develop myself at 3d…


#22

Your sketches are really promising! I agree with you about thses two(2d3d) challenges. BTW good luck!


#23

cool sketch !! dont stop… :wink:

c ya !


#24

Face of the MAzzakrator won’t be seen, so I don’t think to model it…However I am thinking about the backround for it, yet… The scene is set in a room with mirrors maybe. So the face must be modelled, mustn’t it?


#25

That is ONE intresting character with ALOT of challanging features.

I really wonder how you are going to get through the anatomical convincingnes for the extra set of arms and the creative mouth structor.

Actually one way that you could get away with absurd anatomy would paossibly be like in ‘Final Fantasy-The Spirits within’.
Such as to have the Mazzakrator actually demi transparent… like as if you are looking at him through an elektro microscope or something.
Such a shader/Material network can actually grant you the chance to have him a bit more mystical and also you would give us a chance to see the other side of his face without the need of mirrors.

You never know… after you model your character and place him… you may find another pose that would actually fit in the story alot better.

Tagging along to see where you get to.

Black


#26

Good concept- I’m also going for the darkside thing
One evil looking face model.


#27

Neither Red demon nor bluish red demon…Here it’s the Mazzakrator semi materialized…It seems not concrete enough to practise the given orders, but its “Scythepter” is concrete enough to cut flesh and crush bone, as it’s seen from the blood wet mighty weapon hold by two of its four hands!!! Besides that little Mazzie can be seen only at nights by its phosphorus-like glowing. Under daylight, Mazzie is unfortunately totally invisible.

Mazzakrator’s one and only weak fatal point is inside of its throat…It can be killed by only stabbing Scyhtepter in its mouth deeply, so when it is over with Mazzakrator, Tenant orders it to do it itself so that it returns back to hell and stay there till Tenant summons for another evil mission…


#28

very interesting process !!

waiting for more !!
c ya !


#29

Thanks for your good words guys, it is really a good motivating for me to keep on growing the project up tıo the final…
And thanks to BlackDidthis for your idea…Yeah it is a very good idea that Mazzakrator can be semi transparent, semi materialized. But it is very hard to show its face from back…Mirrors are cool!!!

And thanks to Sigmund Freud for his works on id-ego-alter ego and sexual symbols…Skeleton of the concept here is from psychoanalysis!!!


#30

Glad to be of help.

Well actually you don’t have to really model him from the back side… just model him out… the shader/material will make it seen from the backside.

But if you are trying to say that it would be hard for us as viewers to make out… hmm well you may have apoint there.

Not gonna be ab easy model to go for.
You may want to chek out on India and it’s religious relics/artworks… they have spent thousands of years trying to depict how more than two arms can be attached to a humanoid figure. I know you are going ore for a ‘mortal combat’ type character… but stilll some ref won’t hurt :slight_smile: And if nothing it can give you a better idea on where they went wrong on some versions, or could have done things diffrently.

Good luck

Black


#31

Yes, this is what I exactly mean…But now I am thinking synthesizing the two ideas, I mean two of them will be rendered, the transparent one and the concrete one. The energy body squirting from the main body shall turn to the viewers showing its face!!!

Haven’t I given any references, already? The Mu continent saga I refenced is far more deeper than India or whatever else…And you have given a movie name, and I am giving you another movie name which really inspired me for drawing a six limbed demon: “Forbidden Planet” greatest sci-fi of 50’s …By suggesting what about a transparent monster, you give me the idea sharpening the concept towards that great movie…The invisible six limbed demon was treated very very later in also one of adventures of “Martin Mystere” comic book…This time, creature is an alien from a fallen UFO, in the form of a gorilla having six limbs and invisible of course because of made up of very very highly vibrating atoms…


#32

Here we go with the head of MAzzakrator…The blood thirst tongue and the donk-ears aren’t modeled yet…Enjoy the cyclops eye!!!


#33

that monster is looking cool, how are you gonna texture it?

id like to see him as a stone based monster who is the servant of the wizard but has become tired of the servant role and ran off in search of life. make him look moldy and greyish to reflect his boredom at being a servant.

or

make him a monster/human creature who is morphing into a human as he develops human qualities, add areas of growing skin etc.

sorry i got a bit carried away


#34

Yeah, H.P. Lovecraft is always a good referance. Just be careful what demons you summon up they may not go back quietly. Great start look forward to seeing more.


#35

Neeno: Very glad that my drawing is appreciated from your side, yeah I tried to adapt all the rules of modeling to that face from the dark side!!!
Troof: [color=White]Thanks for your good words guy, but I couldn’t see an update for last 3 or 4 days…worried that you have given up!!![/color]
Daddymack: [color=White]Force is the love between myself, my model and you the viewers…thanx!!!
ekarademir: Nice surprise to meet people from my country talking mother language…Thanks for your wishing me good luck!!!
goktug: Thanks for your wishes for my project…Your art is great, don’t give up…Thanks for: Support also the local artists!!!
Tremoside: Glad to hear good words from a handcraft academy student about my sketches…Yes, just sketching is not enough, as just modelling in computer is not enough today…Both must balance the pair of scales…
gra7: Thanks for your interest man!!! I am very fond of some Brazil H.M. bands: hail to Brazil!!!
[color=Yellow]SONIC-X: [/color]I hope my work is inspired or awakened sth in you! Hear you soon!!!
orion77: You got a very very important point, pal!!! There are only villains in my concept, where are the heros…In fact I am looking for purity at the evil side of the master and servant relationship concept…But some touch of tragedia doesn’tseem so bad…You want Mazzakrator to be a hero, maybe it will kill its master and turns to become a hero from a villain…hmm…It has to be worked on a bit more to be more original!!!
Brent_3D: Yeah you are right man!!! Does that demon seem willing to go back? But our magician is too powerful, a power that gained from the experiences of hundreds and hundreds of years of life:twisted:…:D:D:D [/color]


#36

i think head shape is good but horns seems to be very long. it seems like an insect antenna. may be keeping it small and bending towards eachother can give him a little bit devil-thing
good luck


#37

Thanks ekarademir, I will consider your critics ASAP in my next modeling season :slight_smile:
I will make the horns asymetric in my final step, as they are seen from my sketches…Shortening them may be better and oh yes the bending angles…

keep in touch!!!

sevgiler


#38

hey there man… dude i kind of like the horns… make them asymetric but keep them the size they are… it gives of a feeling of power if you know what i mean… well maybe im wrong up to you… but i think they’re quiet kewl dude… keep it up :thumbsup: The models are looking fantastic


#39

Yeah Neeno, you are right…ekarademir is also…( Sen de haklısın o da haklı Nasreddin Hodja fıkrası gibi oldu:D)…Mazzakrator has 4 horns; 2 long and 2 short…short ones will be just the same as ekarademir says to me…I had drawn the 4 horns at the first sketch, observe the head very carefully, extra mini horn as a tiny projection can be seen, in fact it is bigger but it remains mostly the other not seen side…And of course in the model there will be 4 horns…


#40

i didn’t think from that aspect. maybe asymetric horns will look good. also they might be some extra details that you are going to handle in final steps.

bab sen bana bakma ben profesyonel açıdan incelemedim. sadece gözüme ilişti. uzun ve asimetrik boynuz süper olabilir. hellboydaki gibi fln. ne olursa olsun bu senin çalışman sen kafanda bitirmişsindir olayı ve dediğim gibi son basamaklarda boynuzlarla uğraşıp mükemmel hale getirirsin. güzel çalışma bol şans.