Come on, you have copied my idea of a maid serving tea to her master! ( just kidding)
I like the look on her face.
;>) Jake
Come on, you have copied my idea of a maid serving tea to her master! ( just kidding)
I like the look on her face.
;>) Jake
So, I’ve started with the ogre. There’s still much to do to get it look right. I’m having problems with his head. Do you guys think it’s too large?
I think the head is way too large, because often the big head is related to huge intelligence (just like in my case
) …
why doesnt he have proper ears?
i loved the way u have modelled ur model,and also ur models!
]good ogre,but dont u think that it could be more huge,than this?!
I’m falling in love with your textured girl :bounce:
Very nice!! ![]()
Could I have her phone number? 
I kind of like the big head on the ogre, it doesn’t look bad. And, looking back at your girls textures, maybe they could have a tiny bit more specularity to them. Nice work, waiting for updates
Ok, I’ve finished modeling most of the ogre. There’s still some areas that I don’t like, but also some that I’m guite pleased how they turned out. I’ll do most of the details to skin with displacement and bump maps. I hope they save this model:) It’s still too smooth.
I think the chest should come out a bit, it looks sunken in. Maybe the belly could be raised just a bit too. Nice work on him btw.
nice work so far, I agree with ace4016, adjust the chest and move the bottom part of the collar bones out.
Cool looking model, the ogre is really comming along. I like the details you’ve modeled into the face and hands. You might want to add more defintion to the collar bone and the pecs, they look a little flat rigth now. But the shape is general is great, especially the feet. Keep up the good work, and good luck with the texturing. Alexi
damn this some great stuff. I love your girl, and your monster looks great too. I’ve got no crits… just keep it up:thumbsup:
Thanks for your advices again everybody. Especially Versiden, ace4016 and alexichabane without you I would’ve missed the chest problem totaly. I push it out more right now.
The legs aren’t really working out for me. I’d rather see them as either human like feet or smaller. The emphasis on this creature is at the bottom now. It doesn’t seem so powerful now. It looks like it can kick you rather then hit you.
There also seems to be something wrong with the biceps. They seem somehow…flattened.
However I do like the upper body a lot. I like the shape of the collarbones the wrinkles under the ribcage. ![]()
Finally an update. I’ve had some problems with displacement, but after some massive tweaking, I got it somewhat right. I’ll do next the color map for the ogre. I hope it won’t take as long as the displacement map.
Hi juhone, sorry but I liked the look of your model better before displacement…
Also I think maybe he should have a bit of ‘fat and sag’ on his chest, like his stomach.
Great work so far, keep it coming:thumbsup:![]()
I have to agree with daddymack, the displacement looks somewhat…funny. Unnatural. It makes the ogre look like it was carved out of rock. Is it supposed to appear so? I’d drop down the values a bit myself. Great idea though, it gives new life to the model.
I like the new legs better too. :love:
I’m eagerly waiting for new updates!
I’ve been really busy lately. But I finally managed to get the ogres’ material done. There’s still some issues with it, but nothing special I think.
It looks great! The only comment i can think of is to make the color of nails darker, but that is only a matter of tastes, it is super as it is anyway! ![]()