Master and Servant 3D Entry: Joshua McHugh


#12

hi ~Beaner!, good starting:thumbsup:
good luck!:slight_smile: keep it up!


#13

wow josh, thats really cool looking. good work on the torso, he looks like an adequately ‘fat cat’.


#14

hmmm,great stuff here! very good modelling,so neat! its not a crit,but theres a line on his stomach which is the mirror-line i think thats because of symmetry.just a little bit playing with it and ur done! u know it better than me!dont u?
good luck mate,im watching ur thread…


#15

I can’t believe you’ve done it in such short time! its simply great!

a can’t realy see any mistakes or lazyness… well maybe his tits need to bee a bit larger for such a fat cat!


#16

Hey there, great looking work, cool concept. Keep it up! :thumbsup:

Matt


#17

Indeed! Cheers Joe, this was a blast to model actually. I have never done hi res modeling before, so it has been a rather freeing experience!


#18

Good Job…I especially like the shirt(nice flow and creasing.) Only crit Ive got is his knuckles are a little overformed for being in gloves. Other than good luck.

My Master and Servant:

http://www.cgtalk.com/showthread.php?p=2089224


#19

i am first time to join the changellage too, i want to say goodluck to you and me


#20

any updates?


#21

Hey Joe! We have been crunching all week, man! Pushy aren’t you! :wink:
Actually, I will have an update after the weekend. I just finished the head of one of my kid characters. I modelled one of my nephews to fill the shoes of one of the scamps. Coming out pretty good I must say, considering I have never tried to model someone’s likeness before. It only took me about 3 or so hours to nail it. GO me! I am happy with it. i just got to throw a suitably ill dressed body and some ratty hair on him and he will be ready!
The modelling so far has proven the easy part, it will be the realsitic texturing that for me will prove the hardest me thinks. If any one can point me in the direction of some good tuts on realistic texturing for Max, that would be great. Trying to emulate fabrics, metals, that sort of thing. It would be a real help. Also, how to use SubSurface scattering in Mental Ray to create realistic skin, that would be killer! CHeers!


#22

Welcome Teapoter! Good luck to you, I am looking forward to seeing what you come up with!


#23

Here is one of the next elements of my piece, one of the brat pack, featuring one of my nephews! Good fun modelling this one, considering it marks the first time I have ever tried to recreate someone’s likeness in 3D. Not perfect, but not too shabby for my first time around methinks…


#24

wonderful character… kind of reminds me of the old school show captian planet. if you remeber it still. thumbs up!


#25

Here is a quick render I did using sub surface scattering. My intention is to eventually get some hair on this ol boy. Could use any advice people might have on how to construct hair “out of box” for 3D MAx 6.


#26

I can’t really see the sss much josh…I’ve heard it’s easier to see SSS with a strong light source behind the object.

as far as hair, you can use the old alpha plane trick. its the same thing we use for grass in games, but a lot more planes. For a still frame render like this one, its probably the easiest and most managable, and quickest.

oh, and im bringing that lighting book tommorrow, i promise!


#27

Hey, Joe, thanks for the suggestions! I will try it out and see what we get. Cheers! Looking forward to checking out that book!


#28

Here is a quick color pass of my main character. Good times.


#29

more color! You’re gonna be looking at this thing from pretty far away in the final, remember?

I wouldn’t worry so much about lighting till you get the entire thing modeled and textured, lighting relies on how everything looks at the end, not early on :slight_smile:

goodstuff though man… i still really dig the folds under his chin… those rock.


#30

Patience Joe! I am like a kid with a new toy here! I just wanted to test a few features in Max, see how they worked. I haven’t had the time over the last week to do any serious work on it. That will change as of next week though, when my personal time will free up a bit more. Then I will get back into the core production of this piece. Till then I have been largely noodling and experimenting. It has been fun though, to see how all this might work.
THanks for the comments dude! I will keep plugging away at this.


#31

Good model Beaner… interesting concept
Good luck!:thumbsup: