Master and Servant 3D Entry: Joey Harford


#61

@kidmesh

Thanks man :thumbsup:

@madshooter

Glad you like the beast

@the1st_angel

Cheers, hope to make him a little more ‘scary’ :banghead:

@monsitj

Cheers man , I’ll bring it into max with texture and displacement map most likely.

@bombeu

Maybe :slight_smile: :deal:


#62

like it stripe, maby alitle bulkier legs would suite him, and some more muscle mas on top part of front legs. see you and great work :thumbsup: :thumbsup: :thumbsup:


#63

I really like your model and I’m really looking forward to seeing what else you have to offer.
good luck … handsonfire.


#64

awsome man!

Crit wise I would say that the last update is close to perfect. Only thing that bugs me is the massive details u have put in that are kind of even bigger than the folds on ur model, also there is close to non muscle definition on him that kinda makes a big beats like that look kinda cylindrical. I think either give him miore folds to give the impression that hes huge and bit old and not so muscular or the oposite, quite defined muscles with stretched skin :slight_smile:

Nice tho and I think you are def heading the right way!


#65

Reallly nice work!!!


#66

arghh…awesome stuff man…:bounce:


#67

hey awesome modeling dude!.. i like ur beast man!.. keep going i’ll b back for more updates :thumbsup: :applause:


#68

Yes I Do…Looking migty fine…Keep it zooming and smooth down that fastlane jerry…:thumbsup:


#69

Very cool details !! I see you enjoy lightning tricks buddy ! Very nice very nice !!! :slight_smile:


#70

very cool concept, the perspective also looks good. good modeling also.

but still i need to give some critics, I think the foots of the beast have to be bigger, and more muscled. This way it looks strange somehow.

But just keep up the good work.


#71

Hey Stripe… that beast looks damn fine. A little question after seeing all these great ZBrush made models… How much control over polycount do you have when exporting back to another 3d app? Or do you export a bump, normal or displacement map? Thanks.

keep on modelin’

~ reinier


#72

Very nice :thumbsup: like your concept love the model awsome stuff… Maybe a little more muscle definition for the neck, shoulders, hips would make a difference…It’s kinda hard to tell but maybe turn the hoofs out a little as they seem a little pigeon toed at the moment and maybe a tad bigger too…

Very good work man all the best with it :thumbsup:


#73

@Strike

Thanks man :slight_smile:

@The Prophet

Yeh the feet need to be more stable and larger, will correct that.

@Reinier

I have control on how detailed i want to make it, and thus the polycount therfore increases.
I’ll be exporting a low poly mesh , something like 2000 polys, and using a displacement map to achieve the same look. After tests there isn’t really much difference. No way could i import this mesh into max , eh js ;).

@blackdragoncg

Thanks for you comments :slight_smile: , Will be correcting these mistakes in the new version, making the muscles more defined.


#74

Thanks for the info mate :thumbsup:

~ R


#75

@alex.h..

Thanks mate :slight_smile: , glad you like it, will do what you said,

@hands0nfire

Thanks man , thanks for support

@H3rbie

hey herbie :slight_smile: , thanks a lot mate. appreciate the crit.

@DimitrisLiatsos

:wip:

@arlutik

Glad you like it :slight_smile:

@overcontrast

great!! :thumbsup:


#76

Wonderful modeling and a great concept scene. I like it a lot that it’s an open question on who really is the master here… very good! I’ll definitely follow this - good luck!


#77

heya ma8 , good look to you . Nice work so far especialy the zbrush beast.

Im happy to see you are in great progress .
:beer:


#78

I really enjoy your take on Master & Servant. That beast really shows who the boss is! Hehe… Keep it coming! great sofar! :thumbsup:


#79

More work on the beast. Been busy today with other things,


#80

wow joey!!! , mate its looking awesome…you are getting more and more awesome in skills by the minute…all the best:thumbsup:
jawahar :smiley: