@kidmesh
Thanks man ![]()
Glad you like the beast
@the1st_angel
Cheers, hope to make him a little more ‘scary’ :banghead:
Cheers man , I’ll bring it into max with texture and displacement map most likely.
@bombeu
Maybe
:deal:
@kidmesh
Thanks man ![]()
Glad you like the beast
@the1st_angel
Cheers, hope to make him a little more ‘scary’ :banghead:
Cheers man , I’ll bring it into max with texture and displacement map most likely.
@bombeu
Maybe
:deal:
like it stripe, maby alitle bulkier legs would suite him, and some more muscle mas on top part of front legs. see you and great work
![]()
I really like your model and I’m really looking forward to seeing what else you have to offer.
good luck … handsonfire.
awsome man!
Crit wise I would say that the last update is close to perfect. Only thing that bugs me is the massive details u have put in that are kind of even bigger than the folds on ur model, also there is close to non muscle definition on him that kinda makes a big beats like that look kinda cylindrical. I think either give him miore folds to give the impression that hes huge and bit old and not so muscular or the oposite, quite defined muscles with stretched skin 
Nice tho and I think you are def heading the right way!
hey awesome modeling dude!.. i like ur beast man!.. keep going i’ll b back for more updates
:applause:
very cool concept, the perspective also looks good. good modeling also.
but still i need to give some critics, I think the foots of the beast have to be bigger, and more muscled. This way it looks strange somehow.
But just keep up the good work.
Hey Stripe… that beast looks damn fine. A little question after seeing all these great ZBrush made models… How much control over polycount do you have when exporting back to another 3d app? Or do you export a bump, normal or displacement map? Thanks.
keep on modelin’
~ reinier
Very nice
like your concept love the model awsome stuff… Maybe a little more muscle definition for the neck, shoulders, hips would make a difference…It’s kinda hard to tell but maybe turn the hoofs out a little as they seem a little pigeon toed at the moment and maybe a tad bigger too…
Very good work man all the best with it ![]()
Thanks man 
@The Prophet
Yeh the feet need to be more stable and larger, will correct that.
I have control on how detailed i want to make it, and thus the polycount therfore increases.
I’ll be exporting a low poly mesh , something like 2000 polys, and using a displacement map to achieve the same look. After tests there isn’t really much difference. No way could i import this mesh into max , eh js ;).
Thanks for you comments
, Will be correcting these mistakes in the new version, making the muscles more defined.
Thanks mate
, glad you like it, will do what you said,
Thanks man , thanks for support
hey herbie
, thanks a lot mate. appreciate the crit.
:wip:
Glad you like it 
great!! ![]()
Wonderful modeling and a great concept scene. I like it a lot that it’s an open question on who really is the master here… very good! I’ll definitely follow this - good luck!
heya ma8 , good look to you . Nice work so far especialy the zbrush beast.
Im happy to see you are in great progress .

I really enjoy your take on Master & Servant. That beast really shows who the boss is! Hehe… Keep it coming! great sofar! ![]()
wow joey!!! , mate its looking awesome…you are getting more and more awesome in skills by the minute…all the best:thumbsup:
jawahar 