Kid Mesh: Yeah he seems to be a bit elongated in this last pic, although nothing proportionally has changed since the previous post, so I’m thinking it has more to do with the zoom setting of the user viewport in blender. Although I am rounding his face out a little bit more. 
Brent_3D: Thanks for that bit of advise on the facial structures (which applies to the rest of any character really) I see a few points that need tweaking to take your advise into account. That should be in my next update. :wip:
gra7: Thanks Man! I’ll hammer out all of the symmetry issues when I do my final mirror and weld operation…or at least I’ll re-do that untill the seam looks right! :banghead:
more tomorrow!

