Master and Servant 3D Entry: Gregory Werner


#241

I might go for a wider shot and try to catch some of the surrounding (want it to be autumn with trees… and maybe a building out back)


#242

Looks pretty good, but on critique with the camera angle or position of the human and guards: its hard to capture both the face of the maser and the servant, but maybe you can get a better angle for the humans face; although you said you may show signs of struggle which is where you can show the face of the human a bit better. I don’t know, thats just me though.


#243

ace4016: Yeah gonna have to hack at some morph targets pretty soon. Give the guy a nice pair of teeth too. I’ll try to fiddle with the heads a bit…

thanks for pointing that out Ace I didn’t realize how much I’d be missing of the masters gaze…I mean mistress :wink:


#244

Still not too happy with the camera angle…got a lot in this time but it’s hard to notice the wolfmen are holding him back…and you can’t see servent master eye contact…


#245

Started modeling the surrounding buildings…


#246

Looks lie the camera angle is giving you trouble. I suck at camera angels myself, but I remeber reading a documanet about good camera angles at animationmeat.com (I think). Nice start on the building. Hoep the scene will be more focused on the master and servant though.


#247

Ok got a nice camera angle with more focus on the master & servant…fiddled arround a bit with the lighting. It’ll probably change draticly once structures will start covering the light above and to the sides of the characters…


#248

ace4016: thanks for the link :)…I’ll be sure to check out what valuable info they have there…Although I’m actually quite happy with the last shot…let me know what you think…

Still have to add a broken chain to the human character and work a bit more on his clothes texturing…

rigging tweaks will also be done…the other cat character will probably get a new texture. I’m thinking of redoing her in dark tones with bits of white.

Gotten past the 3,5 million poly threshold and things are still working ok…hope my cpu doesn’t melt on the final…:slight_smile:


#249

I like the new camera angle, but I think the placement and poses of some of the characters could use some more work. Right now, they look randomly placed and posed to me. I don’t know, have’nt really gotten much sleep, I’ll probably have something better to say later after some sleep.


#250

They were setup to the previous shot…I’ll move em around a bit so that they don’t overlap so much


#251

Been doing some background work for the scene. I want to add plants later on…creeping vines etc


#252

Hey mate, looking good… nothing to crit so far


#253

Nice stuff!

The architecture looks a little wobbly which looks really good, like real stone would an effect I like very much. Might be nice to play on that.


#254

Nice progress since the last time i seen it…its going great bro…keep going


#255

Ok, I was out for a while, and you’re nearly finishing:) Everything looks very promising. I will wait for some more developed updates to crti something:)


#256

Hey Gregory,
Thats a nice enviroment you have modeled. The characters are going to look great in it, keep up the good work. I think you could put in some railings on the elevated walkways. Good stuff.


#257

Very good man! I am liking this… keep it up :slight_smile:


#258

Added in a curly fence. Railing on top of the entrance…although I’m no that happy with the railing…will probably choose another type by the end of the project…


#259

Mmoir: Thanks for the tip on the walkways …safety first :thumbsup:

Wandddo: Glad you like it

Arturro: my man it’s far from finished…rather in an early alpha stage

Troof: I’ll try and make larger update’s soon. Textures are still to come :slight_smile:

Kanga:Glad you like the architecture…I don’t want it to look too heavy near the end…

Eddieellis: No crits…guess I’m on the right track then :twisted:


#260

Looks like this is taking place in an outdoor courtyard. Architecture is look pretty good. Those stairs look like they could help with the placement of a few characters in the scene. Ca’t wait to see whatelse you have in store for us.