Finnaly polgons are on the table now… the mesh looks clean, eventually try to post images without Hypernubs activated too…
Actually lips are too thin second me…
keep it hard :wip:
jdd
Finnaly polgons are on the table now… the mesh looks clean, eventually try to post images without Hypernubs activated too…
Actually lips are too thin second me…
keep it hard :wip:
jdd
I like the third sketch alot. Kinda looks like he’s in a confessional booth with really dark moody lighting which would be an interesting scenario IMO. Anyway, good luck. I’ll be watching.
Thanks for the encouragement everyone! Just to show you I’m still trying (time permitting). A whole head, sort of. Nose is no good and ears are odd. Back to drawing board. :banghead:
Great progress… good work Gerry ! keep it hard :bounce:
Actually mouth looks a little bit large I think …
:wip:
jdd
Latest incarnation of the man who has let his desires become his master. Please let me know what you think. Am I going in the right direction?
for your help did you know this tutorial… ? I follow it for my head (again… lol)
joan of arc tutorial
If you do a search in google I think you will find somewere a english translations too (search joan of arc tutorial).
Looks interesting, but some more mesh in and here can probably smooth a little bit more the face (ore increase the Hypernurbs subdivsion ?)…
good work until now :wip:
jdd
Thanks for that link, Julien. It makes it all look so easy. I need a lot more practise. But some of the threads on here are full of inspiration. Really great stuff.
I was trying for an angular, edgy look (honest).
How do you mean, bones? Isn’t that to do with animation? I haven’t got that far in the manual yet. Or do you mean they look flabby?
I think soapy was refering to the bones used in animation. But bones are for more than just animation. They really are just mesh deformers. You can use them to create different facial expressions. But you may not need them in this instance, where you would probably just model the facial expression you want.
Sometimes even for stills it is worthwhile to pop a few bones into the face to play with the expression.
Yes, that Joan of Arc-tutorial is what got me started in organic modeling, it’s great.
The latest face you posted looks a bit sharp so you could smooth it out by selecting areas of point and running R9’s native Iron function to smooth it out. I use it all the time to losen up tight areas. Iron is available as plugin for earlier versions of Cinema as well.
Just keep at it 
/Anders