I love this character, it’s simple yet so capable of expressing emotions. I think the texture is way to deformed and proportions in the squares dont get that uneven even if the paper is that crampled. Just a small question , I think that for the challenge you have to portray one human being (homo sapiens) you should check because it woul be a shame to have you out of contest for such a small thing when you are doing so good.
Master and Servant 3D Entry: Fabio Oscar Corica
Just the neklake…the MASTER of the scene…it is brigth and clean…but…not too much!the surface is a bit di dirty…not so clean at last…love is pain sometime.
GUYS! U MADE ME HAPPY! i dont deserve so much lind words…but…telling the truth im so happy to read this!I consider cgtalk…ans the challenges like home…i have so many friends all around here…
So…is twice nice to read your words!tnx a lot everyone!
Ozy
great update!
Maybe you can add a little heart painted to the paper people. just a though.
is it finally going to be the second set?
Hi again Oz… Great to see more always…The necklace is beautiful,delicate…You have a fine touch,a sensitive eye.I love the theme/idea,and always get inspiration from your creativity and talent…More now please…:applause:
Hehe nice concept with the paper Oz… very refreshing. I will be watching this thread. ![]()
~ Reinier
this is the guy huo puts the paperguys on the…table?Im not sure if the scene will be realistic or conceptual…but…maybe a human figure is needed…anyway…the guy will be defocused and i a far background.
hey oz … really good to see an old timer like yourself here in on this … love the concept, and the last pic really brings this thing to life … powerful angle that pulls you into it … nice DOF
i’ve been following this and will surely do so until the end ![]()
I got a little time…free to do something about the challenge.So i modeled the hand of the human guy…
Here there is a test of pose and skin material.
I can’t wait to see how your paper comes out. I have tried to create realistic notepad paper and just can’t seem to get it right. Love to see how you do it.
that rocks… the shader is subtle but yet efficient.
great modeling, wich sw are you using? not that it matters, but just curious.
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