Master and Servant 3D Entry: Benjamin A. Lebron


#1

Benjamin A. Lebron has entered the Master and Servant 3D.

Challenge Page

Latest Update: Modeling: Wires of collar area

Sorry for the delay. We got back in port monday and its been a hectic work cycle. Plus I waned to spend all my free time with the girlfriend.

thanks for the comments everyone.
Neeno, Zlatan, Tdawg217, thanks for the encouragement and crits.

so here are the wires for the neck area. How do I get that wrinkle outta there?

I didnt know about displacement maps or how to use them. I wish I did before I started on the robe.


#2

I hope I do good. Best of luck to everyone.

This is my concept sketch. The idea is this:

In a post-apocolyptic future the few remaining pockets of humanity are ruled over by Techro Kings. Despotic Sorcerer-Scientists who use occult science to force ghosts to inhabit wrecked and lifeless robot bodies to fight for them.


#3

Another robot reanimated for the master!


#4

More minions for the master!!! <Evil Laugh>

I want to go for a feel somewhere between Return of the Living Dead and the scene from A.I. where flesh fare dudes were rounding up robots. We’ll see how it pans out.


#5

wow…i sorta imagine lotsa minions crawling out or something. and ghosts possesing robots in someway eerie. nice sketches too.


#6

Yeah possessed robots, what a cool idea.
Good luck.

BTW your link in your sig doesn’t work.


#7

Hey Lebroba, love your concept (very clever) and sketches so far…
Keep it up man:thumbsup:


#8

Started Modeling the techromancer’s robes. I modeling this guy posed instead of trying to rig him. Im already exploring stuff that I never thought I could do. Im not happy with the bottom part of the robe. And C&C would be greatly appreciated.


#9

Your thread is addictive as soon as i saw your concept of the robot … i was in but never replied… this is going to be a really kewl image… Awesome model of the robe by the way… can you post some wires (only if you want to) thanks dude…


#10

Thanks for all the great comments.

This is another shot of the robe. I’ll post the wires tommorow Neeno. But I warn you they probably dont make any sense.

L.


#11

wow, impressive skull (actually seen your robe-top-part-w-skull in entries gallery I thought that is a character :slight_smile: It could be an evil robo-demon )))
O.K. Back to bussiness. About bottom part of a robe - to make it look better you can add not just a noise deformation but deform with straight lines (as in your drawing!).
Great modelling!

my MASTER/&/servant XXX


#12

Labroba,

Wow, that’s awesome!


#13

cool model, but remember the rules to make one subject human…


#14

Nice model so far…but for some reason it looks a little “harder” thenw hat your concept sketch depicts. Still REALLY nice GOOD JOB and good luck

truth


#15

hey, nice work:thumbsup:

it seems to me like there is an error in the mesh on the robe. onb the collar in the back left and right there are some weird pinching effect. . . it may just be the lighting though, can we see a wire?


#16

I love your idea.

Nice modeling, but tdawg217 is right there is something wrong on the collar. For some reason renders look like to me like you are using LightWave, if so it might be that you have a triangles there.

Also very important like Ge.Zus wrote you need a human in the picture. According to rules you need at least one human. And your Sorcerer looks cool but too demon like.

Over all great work, keep it up.:thumbsup:

my stuff

http://www.cgtalk.com/showthread.php?t=223794&page=1&pp=15


#17

Sorry for the delay. We got back in port monday and its been a hectic work cycle. Plus I waned to spend all my free time with the girlfriend.

thanks for the comments everyone.
Neeno, Zlatan, Tdawg217, thanks for the encouragement and crits.

so here are the wires for the neck area. How do I get that wrinkle outta there?

I didnt know about displacement maps or how to use them. I wish I did before I started on the robe.


#18

your sketches are sweet! I like the modelling on the clothes so far… keep going


#19

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