It might be possible to do a button nose like poshspice does (i like the button nose girls she makes), might take a bit of experimenting though to fit the ethnicity. I wish i had a picture of my friend, not sure but i think she has a cute nose too, but its been almost a year since i’ve seen her. I see where you’re going with the lips now. Form the side view, it looks like her nose goes out a bit much, maybe it can be pushed in some.
Master and Servant 3D Entry: Ben Schoeffler
Damn my “refresh brother”, you’re moving fast! It’s going to be hard to keep up with you!
Are you kidding? I spent about 3 hours last night just going over ideas in my head and you’ve created a head! Go man Go! 
Wow, that was fast. :eek:
As for C&C, the lips look a little funny (might be kinda big).
ace4016 - If you could find a picture of you’re friend that would be great
I’ll have to toy around with the nose a bit more, but if i can’t get it in an hour or two i’m just going to move on and come back to it later 
erilaz - haha thanks, i’m trying to move as quick as i can handle for a few reasons. 1. I lost interest in things quickly 2. I’ve never made 4 full characters in 2 months.
Kid Mesh - haha thanks kidmesh, maybe i should have thought over my idea longer, i guess i’m just impulsive 
the1st_angel - haha, i’ll try and keep this pace until i’m finished!
ArtisticVisions - Thanks for the critique, I’ll tone down the lips a little I think. 
Thanks all for commenting! You make me want to complete stuff even faster!
Shaykai
Wow, this is leaping ahead! If I was doing a 3D model, I’d still be pulling me first vert! Good luck Shaykai!
PoshSpice - Thanks posh! Pushing polys at work, and pushing polys at home is going to have me burnt out by the time this contest is done! I do however feel blessed that i’m able to do what i Love 24/7.
cg219 - Thanks, there are still a few polyflow errors that i’m going to try and clean up, but i’m pretty happy with the base mesh 
Shaykai
[edit] Well guys I went hunting for more references and I found a couple that are damn near perfect. I will post an update tomorrow morning.
nice start man… im still in the concept stage… fussing over my bad drawing… haha
will be watching 
Good Luck buddy…
Cheerz
Tom
PS: Thanks for popping in to my thread. BTW, the avatar is my girlfriend and me:twisted:
Well I didn’t get as much done tonight as I would have hoped. It turns out I’ve never modeled a female before!! I didn’t realize this fact until I started modeling the breasts. As for the breasts i’m trying to keep them kinda small, i think it fits the character more, but feel free to critique the hell out of them anyway since I think its harder to get smaller breasts looking right compared to larger ones. 
I took everyones tips on the head and i think it looks a lot better now. I made the lips smaller horizontally and they are how I pictured them in my head. I guess when everyone said “Make them smaller” i was only thinking about how tall they were not how wide they were.
The head also isn’t as tall as before, and i tweaked the ears by making them slightly larger and with less sharp edges. Oh yeah, how does everyone like the nose now? I forgot to include a profile shot, but i think you can get the gist of it from the frontal view. I think it looks very ‘posh’ now. Then again ive been staring at it for a few hours so i can’t really trust my own judgement 
I started messing with the hair and I stopped after 15 minutes because I think i’m going to do the technique where you just texture planes instead of going the ‘fur’ route. The only problem is i haven’t done this before, so i don’t know if i should just try and learn maya hair, or try and learn the plane technique. Anyone have some suggestions? Links to tutorials perhaps?
Let the critiques roll!
[edit]
After not having looked at my model for about half hour, and now looking at this picture, I think the breasts maybe need to be slightly larger. We’ll see. I actually think its the torso that is making them look off. I haven’t really messed with stomach yet, but hopefully by the time i’m done it, it will look better. I think my whole body has a squared off look, I need to make it more round i guess. haha, anyway, let the critiques fly!!! I really want to improve this and the only way to do that is with awesome critiques like you guys have been giving me! Keep it up!
Good start, Ben
As for the boobies (good choice of size incidently, applause) I think they would sit better if you dropped them downwards a few notches… although small, it’s still a rather soft construction that would look better with some down-drag (more of an aestethic consideration rather than a purely realistic one) Overall on the body, watch your curves and roundness: you want smooth soft slopes and arcs all over the place.
EDIT
Found a “boob reference” here, a real classic, might be useful -> http://www.yestheyrefake.net/images/venus_bouguereau.jpg
As for critques:
- the point of the nose could be a bit rounder/not so pointy.
- the area where the jaws connect to the head look kinda odd for some reason.
- the torso could be smaller.
Cheers. ![]()
from the side (or as far as i can tell) she looks very angry… and I think her forhead might be too flat.
The nose I dont know if i like so much… ya i think its a bit pointy…
Anyways thats all from me for now, keep up the good work man!
JamesMK - I think you are right about the boobs, i’ll drop them a few notches like you suggested. Thx for the reference, incidently i didn’t use a reference while i was making them, i just went from memory so i’m not suprised they are off. I’ll make everything more curvy too 
ArtisticVisions - I’ll work on that nose, and i’ll go over my referneces for the jaw/neck area. It doesn’t look weird to me though, is there something specific that doesn’t look right about the jaw/neck area? My references might help solve that problem, I’ll tweak it regardless
Oh yeah, i’ll definitely work on the torso too!
Geta-Ve - You are right about her looking kind of angry from the side, I’ll tone down the brow a bit. I’ll tweak the nose to make it less pointy 
abz - Thanks for the compliment! You can add a link to your thread by copying the thread URL, then going to your User Control Panel and clicking on the signature button. Then wright something like “My Master & Servant Challenge entry!” then select it, click the button near the top right below the smiley face that looks like a little world with a chain next to it, and then it will ask you for the URL of your thread, then just paste the text you have copied. Wala! That should work
PM me if you have any problems.
Thanks everyone for all the great critiques!!! They have really helped me out! There probably won’t be another update until this weekend, but it should be a big one when i do update (hopefully she will be full modeled!).
Thanks again!
Shaykai
So far so good, Females used to give me the flux modeling wise until I learned how to model using splines (female models love splines :twisted: ). But I model everything else box modeling style.
Your getting there though, its still early. There is one thing, the space between the nose and the eyes seems like they could be a little closer together which overall would mean shortening it up between both th eyes, nose and mouth. That might make her look a little younger though :shrug:
But hey…experiment away.
great progress so far, see ya keep it up mate 
ok, here a little list i’d work out, but thats jsut my own personal taste. 
Head: Alloverproportions are looking good. forehead, browbow area, could use a bit more volume in that “pit”, so the angy effect should disappear. the strong extending browbows are a male atribute, females have a softer curvature there.
Eyes: shape is very nice. i’d enlarge then 5-10% or bring them a slight bit closer together. eyes separationdistance more or less is an eyewith, but its not urgently nessesary. Nose cheek transition: i’s moove out that area on the side of the nose, you have a musclegroup there wich stars upon the nosewing and subsurrounds the eyearea. so just follow that flow 
ears: sideviw looks good. the frontal view placement could be a bit more rotated downwards (lower area moved in zdirection local towards the head, short inwards)
Collarbones look a bit "stringy, could use a bit more local with (just select ring-edges and scale a bit)
chest: looks fine for me. base volume fits to her type of face. I agree with James about the height of the breast positioning. a reference angle for the positioning, nipples from topview are having something around 90 degrees between of them. jsut the direction. on mall breasts, could be a bit less.
hope the one or the other point helps you, keep it up, and rock em all!!!:wip:
:buttrock:
