Master and Servant 3D Entry: Anthony Ray Hollis


#21

I saw it as a hand hrenade first too - sort of got another twist for the trust part, eh? :slight_smile:

Great start you got here - going to be fun to see where you take it.


#22

Perhaps more tension and meaning will be enhanced on your master and pet’s emotions if you hinted some danger that the pet is risking in the task to retrieve the amulet.

" i will not hesitate to conquer the world if i thought no risk to myself will be involved" - Alexander the Great’s neighbour.

My entry:
http://www.cgtalk.com/showthread.php?threadid=222535


#23

it would be cool if the creature was looking straight in the camera, while you see some eb1l monster shadows projected on the wall behind him :), just a thought :slight_smile:


#24

Well currently the idea is that the thief is lowering his little buddy down to grab the amulet and in the background of the cave a creature resides there in the darkness but all that will be seen of it is his glowing eyes. I dont think I drew that very well on the concept :sad: but its there.

The servants expression is that of half hearted trust and he is thinking, “ok I will do this for you because I know you wont let anything happen to me, right?
.yet the creature in the cave will prove that sense of security to be false.


#25

Hi Kid Mesh, cool start to the contest dude…Only advice is to create some more dynamic tension in the image with the camera angle looking up from near the egg.
good luck:thumbsup:


#26

great sketch and a very nice idea :slight_smile:


#27

Just getting started with the “Theif” character, roughing out the landscape for now. I think for the goatee Im going to just model that and not worry about hair so I can get it the way I want it.


#28

WOW!! I love the concept man…the feeling your trying to portray works well. Cant wait to see the models =)


#29

I cant wait to see them too!

Thank you :wavey:


#30

nice man, this should be good. too early to crit the model though :slight_smile:


#31

hahaha, way kewl! lol, seen it too, and like the idea a lot, go for it! great sketchingstyle, makes me very curious to see it come to 3d :slight_smile: rock it!:scream:


#32

Looking good so far Anthony :slight_smile: haha, i can assure you I was no where near your wife :wink: i was busy working on my challenge! hehe.

Maybe you can flesh out that he is a thief by having a few coins and jewels falling out of his pocket and on the ground around the amulet like he had to make a quick escape, but then he dropped his most prized object and had to go get it. Just an idea.

The modeling is looking good so far, kind of early on so there isn’t too much to critique. I’ll keep watching this thread though!

Shaykai


#33

Geta-Ve - Yeah it is kinda early, just wanted to get something else out there under the modeling milestones :slight_smile:

the1st_angel - Im defintely going to try!

Shaykai - Wow the idea about the coins is an excellent idea LOL I can see that, very cool thanks. Im hoping to get pretty far today and this weekend since Im off work until monday so it should be a super productive four days :thumbsup:


#34

Just making more headway (no pun intended) on the Master character. I just love modeling characters :slight_smile: … Im still roughing him out though, I want him to have a sterotypical theif look to him, big nose, ears, etc. Still fleshing it out so time well tell…gotta push more polies.


#35

Still fleshing the base, this will proably be my last update for this guy until after I model the ears, eyes and neck. Afterwards I can really start to play with the poly landscape and shape him out how I want.


#36

hmmmm. Id seriously consider doing the hair/goatee as a seperate object, instead of directly extruded from the face. would be easier later on to texture me thinks, and remodel if neccessary…

Right now I dont know if im liking the nose too much, especially when you look at the concept. he has that real “stoney” type face going on, and then the model seems to be too soft and poofy, if that makes sense?

Also I see that in the reference you have the top of his head wider than the bottom, but you switched that around in the modelling phase… I dunno, I kind of liked the reference proportions better.

anyways, this is all here say I think as its still very early in the game :slight_smile:

Definatly keep up the good work man!


#37

Im feeling the same way about the goatee as well, thank God for incremental saves. I may just do it as a seperate object and see what happens plus im not really feeling it atm. In regards to the concept versus what I have now and the soft versus stoney look, your dead on. Man I could spend hours playing with this thing because its so much fun, but Im going to model the rest of it first and then go back and adjust accordingly. When Im done it should be fairly close to the concept. (The head that is)

Thanks!


#38

Hi there Anthony…Well thats quite a cool and fun concept…I like the predicament they are in…cool idea…nice start on the modeling,looks like a nice clean start and your off on the fastlane…i’ll be watching for more…:thumbsup:


#39

very nice so far and quite unsusual for this contest. I like it very much :smiley:


#40

Hey Kidmesh grin
This head looks awfully similar to the other head you made a while back… which looks awfully similar to that tutorial I saw… lol, what are you doing Kidmesh?

sup bro, I completely forgot about the collab project–my whole moving to santa cruz got the hell out of hand. I was so busy, and my computer was all over the place, that my entry in this challenge is the first art of any kind that I’ve done in probably 6 or 7 weeks.

good luck buddy, I’ll be keepin’ a watch on you.