Master and Servant 2D Entry: Ricky L. Hunter


#14

very cool!!


#15

i like his pose, he looks like hes doing a gang signal with his hand! ah jokes, i like his design, especially the face paint, im guessing youll use alot of reds and dark colours for it??? id give him some head gear to show hes an authority or chief or something, and you could go crazy tith it… alternatively you could give him some cool jewellry, like a big gold chain around his neck, or some tribal necklace… just thoughts… looking good!


#16

actually on second thoughts scrap the head gear… he looks good as a voodoo style dude with that rats tail…


#17

the final line art. not as clean as i like, but it has my basic shapes and composition. the correct anatomy will be applied…during the painting, ie ribs and joints, skull details and what not. few shakey details: the chalice? does it add anything or fit at all? same with the *pentagram circle? the background ok? the overall image ok? seems busy, but could be pulled together nicely with the color scheme. heres hopin. any and all comments and feedback and crits are greatly encouraged and appreciated.


#18

closed in. cropped. more focused i think. any comments, crits, or any feedback is appreciated.


#19

the slow start to a long, and hopefully good piece. all comments, crits and feedback is appreciated.


#20

looks great so far,nice colour choice!


#21

You’r thumbnails are great! I am sure that you chosed the correct one to continue work on :slight_smile: I really like the feeling of it. Kinda vodoo shaman controlling thoose skeletons! soo cool!

I think perhaps you could benefit from placing atleast one of the skeletons in the front even closer to the camera, and darken them, so they would frame the image better and draw more focus to the main person?


#22

thankyou eupee, noob and am7.

eupee- ya. i’m gonna play with some jewelry. i thought initially about small animal bones or bright gold. he does have 2 lip piercings, but some anklets/armlets/rings might be a nice addition. headgear could still be a possibility. a large cow skull or something. maybe once i get to that finer detail stage. thanks for the suggestions though.

noob- thankyou much noob. i appreciate you takin time to stop by.

am7- thanks for the encouragement. and a sihlouetted figure might be a great. and i mean great idea…i will play around with that. thanks a lot.


#23

I like the concept and characters, but their poses are little, I don’t know-- they look somehow static even thou they are not. It’s hard to explain, but it looks good

mymasterandservant2D


#24

another wip. slowly but surely i suppose. when its a little more developed, i’ll post a detail. feedback most welcomed.


#25

I like the concept. Master over the dead, that always fun!
Drawings are cool, the painting is really high contract now, but im sure you will work some more midtones in before your done.


#26

close up on the necromancer. real rough still. all comments, crits, and feedback are appreciated.


#27

color wip. added a skeleton in the “extreme” foreground. as suggested. i think it helps frame the necromancer. darkened the background. all comments and crits and any feedback is appreciated. thanks.


#28

looking great.

make the colours in the back saturated that will give it more depth.


#29

Hey! great progress! however, I think your image overall looks kinda to dark. Try to put in some brighter values in the background perhaps? Also I would try to minimize the use of black in your coloring. Keep it up!


#30

thanks a lot noob and am7. your comments are appreciated. one problem im having is the transfer from painter on my laptop to photoshop on my pc. there are major color shifts. so i try to balance them. with levels and saturation levels. i dunno. but thankyou for the tips/advice. im gonna do some more work soon. thankyou much.


#31

is looking cool :slight_smile:
though a trifle dark, u gonna add lighting rite?


#32

Ricky,
This is coming along nicely. I would push the light side of the characters a bit farther to create more drama. I don’t agree that the BG has to go lighter or saturated more, that would bring it forward. I would de-saturate it a bit and allow some of the foreground darks to fall into it., creating a nice chiaroscuro affect. But push the light side of the characters. This is coming along great.


#33

i like this piece. i think the coloring is looking cool but i hate to see it lose some of the strengths that show up in the linework. the main necromancer guy looks rad in the sketch but maybe could use more color in the highlights. The value distinction is good but you might want to save the white for only the brightest highlights. The backlight on the ribs is bitchen and the wraps on the arms are cool.