Yeah, what she said, judges!
Anyhow, hey, it’s no problem at all, it’s one of the things I love about these CGTalk Challenges: Sure, it’s a contest, but almost everyone is being open and sharing with processes and techniques. (I’ve found the same thing with pro artists I’ve met at conventions like WorldCon, where we’re all doing the same thing, but in our own stlye, and people have been more than willing to share techniques, leads, contacts, the works!)
Anyhow, it makes sense, even if we all knew all the same techniques and tricks, we’d all be doing our own personal images anyhow. No one else was going to come up with an image this weird but me even if they knew every Photoshop trick that I did. In the end, nothing can guarantee you a prize, but at least I’ve grown as an artist and maybe helped others grow too, and that’s important.
Just came back from a walk, during which the correct metaphor for the Multiply ink occurred to me: It’s like drawing your outlines on an animation cel, and then putting the color underneath. But the lines are on the top face of the cel so they always show up on top of the colors.
E.T. - I flatten pretty late in the process when I’ve had several weeks to work with things and be sure that I’m not going to need to back up a few steps. And I never completely flatten things. For example, even my final working copy has seperate layers for the skin, the shirts & suits, the miscellaneous objects, the cubicle walls, and the background. (And a few more for effects, like the rim light and the ceiling lights.) Later in the game it’s less of an issue of changing my mind on things and more just the convenience of having things on seperate locked layers so that I can easily paint without going outside of the lines. If I do need to do something like redesign a minor character, as I did in this piece, I don’t want to also have to repaint the background behind him. So it helps a lot when he’s on a seperate layer. But at a certain point, yeah, you have to just commit to flattening some fo the stuff. At least in a contest like this, you have several thousand pairs of eyes telling you, yeah, it’s okay, you can move forwards, it looks fine!
anyhow, thanks Theresa (and everyone else) as always, for your kind words and encouragement and vote of confidence! Cheers!