Master and Servant 2D Entry: Bryce


#21

LOOK UP IN THE SKY , its a bird, its a plane, no its… LOOKING GREAT SO FAR:thumbsup:


#22

thanx for the comments guys. right now I trying work on giving the illusion of scale.


#23

I want to get a nice texture on the monolith. Can anyone give me any tips, anyone?


#24

I would think a light tone to set off the mood for the monolith itself…it could contrast real well with the sky…I like the compo angle and the drama…:arteest:


#25

Hi beelow

Great point of view:thumbsup:

quote : I want to get a nice texture on the monolith
Remember the black monolith in 2001 Space Odissey : it has no reflection, no texture but it’s very impressive. If you want to focus on the deity on the top of the monolith, maybe you must concentrate on the deity itself ?

About the depth, Gamoron is right : it’s easier to work when you’ve split the space in 3 parts.

Keep going on

Cheers

Snail


#26

:smiley: thanks spacenail and Virtuoso I will take your suggestion into account lets see what I can do tonight.


#27

Hi mate, just came to watch your progress and wish you fun and best luck. for the all over composition, it would help to get more power into your work to tone down the all over light. and then, the swirl comes much more to effect. for the monolyth, make yourself clear about the material and its source. is it ancient, made of old stones. is it alien and made of an unknown material. to have a more dramatic lightsetup, think of a thunderstorm, the light it has before the thunder rolls. dark, pushing, electric. very hard highlights, a greeneish yellow that hurts the eye dark clouds are crowding the sky and are making a surreal ballet of a lava bleeding skydome… to help depht, try think of how athmosphere will be, decent fog and soften contrasts help the illusion of making distance. the distant colors could be a little deaturated or… tinted in the athmosphere you choose. i see a strong backlight trowing hard highlights and a dark mystic tower. and worshipers in extasy, for their prophecy fulfills…
keep on going. looking forward to your progress Bryce, keep it up!:thumbsup: :thumbsup: :thumbsup:


#28

Like an indian god or cambodigian (sorruyi fur spielling.Me no good at it.Angelina you must work a little more for that country…Anybody seen my baby?..) temple texture should right fit in it. I think you should add some forest maybe near the temple?

Best Luck…


#29

Bryce,

If you want the tower to feel larger and more far away, try to decrease the contrast between it and the sky. That way it will read better in the distance. Take a look at the mountains that surround the school. Look at how the shadows in the distance don’t read as black but rather as a gray.

If you lighten the tower, decrease the contrast and saturation, it will have the qualities you’re looking for.


#30

are u working in photoshop? if yes then u should try using, and mixing up some of those texture brushes, i have started using them recently…but i still need some time to learn more of them. i think nebezial is able to help u. i sent him a post, and he gave me suggestions for my work.


#31

ok here goes, dude u cant have textures, why ? the answer is really simple, CUZ ITS TOO DAMN FAR!!!
having said that we conclude it doesnt really matter what the monolith is made of. so what do u do ?
simplify it, make that atmosphere work For u . the top cant be so dark, yes there is sun and yes there is contrast but also there is a serious density of humidity in the air, make the tower gradiently coloured from orange reddish on the top to cobalt in the bottom, now in the next layer overlay some light effects, the light thru the clouds is verry appealing, sharpen it, the highlights on this one must be clear, cuz the light is direct and from above! now select the whole second plan with tower and people and make a layer and on it drop some gradients. if even then u need texturing then drop by on my thread ill post some quicktexturing tuts.
later man:thumbsup:


#32

Sweet, dude!:slight_smile: I like the Idea, and the vortex too!


#33

thanx everyone let me try some more stuff tonight. Welcome it is nice to see you here, and I see that you have entered the master and servant contest. Good luck, to you.:smiley:


#34

this is a wonderful image… but i am not sure if it fits into the treditional master/servant category… but yea that’s just my 2 cents… i love the idea i am pretty sure i have a version of this thing somewhere in my sketches too… :thumbsup: so keep it comming.


#35

Is there any beelow here ? Youhou ?


#36

The whole monolith thing… have you considered making it a statue of a person? That way it would seem more like ‘master and servant’ rather than an object that regular people have a hard time relating to.

Avoid texture on objects in the distance. These objects should only have low contrast shadow shapes. Look at Maxfield Parrish’s illustrations or Bierdstadt’s paintings. Follow the light logic that you see in those pieces. Objects that are close will have high contrast and full saturation. Objects in the distance will be low constrast and less saturated.

Keep all you textures in objects that are close to camera.

Remember those two statues in Lord of the Rings? Look at the qualites of those statues. Even if you keep it as a non-descript monolith, it should have characteristics that imply scale.


#37

Yeah, Sheff, I have thought of that. But, I thought that would be too generic, because you see what force is there and a lot of people are doing that in this contest but have different drawings and different ideas, wayway different, some strange and errie…ooooooo scary. I like the idea of presence, like God in the Holy Bible. I think it is more glorious.
I extended the canvas to get in more elements like lighting (I am considering other forces) to show its present, but you can not see him/her/it or whatever this force is. I this master to show its strength and not who it is doing the work. In reality, I believe there is a force at work that is running things. I do not want to offend anyone or anything like that. I wanted to create the tower pertaining to the story of the Tower of Babel. Judging from what information that I have got from all of you I think that I will do minimal changes to the monolith and focus on the relationship of the people with the Diety and the tower is just an extra element to communicate their relationship. thanx Sheff, Spacesnail, Slav, THE Wizard, nebezial, calisto, kaleith, the1st_angel, Virtuoso and others that I have not mention because I can’t see your names here while I am typing because I am too slow and too lazy to go find out those names…lol! Keep posting.:smiley:

Spacesnail-Also, I’ve been buzy with school and work so bear with me spacenail. I have a Visual Effects class Modeling an Texturing class and Pre-Production team. So that means a lot of 3d and plus I work. Yeah, smart huh? But, I will get this done. Yur work inspires me to work more so I will do so…holla:D


#38

la la la la :smiley: …my bad

a week later

colours are looking fine.

listen to nebezial,he knows what he is on about.


#39

Here is the next step. I took some you guys suggestions and it helped alot. I still want to make some changes to get this looking right. Just gotta keep working at it. Don’t mind the characters, I am going to shoot some reference shots at home for those. I want to be accurate with the way the cloth lays and I am also thinking about making the attire that the people are wearing blow in the wind, to add to the strength of the piece. My head hurts from all of this drawing…man.


#40

Hi beelow

good progression !
About the horizontal format, I’m not quite sure it’s wise.
You’re planning to depict some kind of deity, which suppose to look at the skies.:wise:
The horizontal top border catch the eye and stop the ascension. So imho, you should keep it vertical.
About the lightings, shouldn’t they hit the tower ?

Keep going on:thumbsup: