Massive Black is currently hiring texture artists for our studio located downtown San Francisco.
Massive Black is a high-end 2d and 3d art studio focused on AAA and next generation video game titles. www.conceptart.org/Portfolio has more information as well as samples of the quality of work we do. Our website will be updated in the next day or so.
Our clients include studios like Flagship Studios, Sony, Nike, Blizzard, id, DICE, and nearly two dozen other high profile developers and publishers.
Please submit jpeg samples and weblinks to info@massiveblack.com
Salary is competitive. Projects are all creative. We are not making low end art here. We seek texture painters versed in painting diffuse, specular/gloss/color spec, alpha shaders etc…
We prefer at least 2 years experience in the games or film industry. Great painting ability and color/detail sense is required. We are not chopping up photos and pasting them into maps. Software knowledge of max or maya as well as deeppaint/bodypaint and photoshop/painter is necessary. All high level talent will be considered.
We look forward to seeing portfolios.
Thank you.
Jason Manley